Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 15064729741448774072 113 code13 the Magician (level 5, -2/38 HPs) Began as a Djinni Conjurer on Jan 5, 2026. Slain by Grinder (6 damage) ... on level 3 of the Dungeon. The game lasted 00:04:22 (1800 turns). code13 the Magician (Djinni Conjurer) Turns: 1800, Time: 00:04:24 Health: -2/38 AC: 2 Str: 6 XL: 5 Next: 17% Gold: 73 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - staff of earth rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons g - the +7 sling of Sin {freeze, rElec rCorr Dex+3} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Missiles h - 3 poisoned darts Armour a - a +0 robe (worn) Magical Staves b - a staff of earth (weapon) Scrolls c - a scroll of poison {unknown} e - 2 scrolls of teleportation {unknown} f - 3 scrolls of identify {unknown} j - a scroll of fear {unknown} Potions d - 3 potions of curing {unknown} i - 2 potions of haste {unknown} Skills: + Level 2.0 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Slow Hex 92% N/A 1% 1 d - Fulminant Prism Conj/Alch 11% 3d9 21% 4 e - Call Imp Summ 46% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Grinder but does no damage. Grinder is moderately wounded. (Press . to maintain the ray.) Your cerulean imp misses Grinder. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, ally target, 75% to hit) The searing ray hits Grinder! Grinder is moderately wounded. (Press . to maintain the ray.) Your cerulean imp closely misses Grinder. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, ally target, 75% to hit) The searing ray hits Grinder. Grinder is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Grinder misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Grinder from afar with a -2 spear. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. You die... Grinder says, "Hey, I wasn't done torturing you yet!" # #.. ... . #.###.# #.### .### #.....#+#...######.... .#####.....<..##........ .......)...)..##........ ###.#.....†..†##........ ....#.###.#.#.##........ ###<#.# #.#.#..5.l...... ....#.# #.#.####@5...... #####.# #.#.# #........ # #.###.#.# #........ #####... #.# #........ .....# #.# #........ .....# #.# ######### .....# #.# #...# .....# #.######...##### .....# #..............# You could see Grinder (ally target), a frilled lizard and a friendly cerulean imp (summoned). Vanquished Creatures A bombardier beetle (D:3) 4 adders A ribbon worm (D:2) 6 hobgoblins 2 jackals (D:2) A quokka (D:2) 6 ball pythons 2 bats (D:2) 3 frilled lizards 6 giant cockroaches 5 goblins 8 kobolds 7 rats 52 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:3) 1 creature vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 784 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 784 | D:2 | Learned a level 1 spell: Slow 799 | D:2 | Reached skill level 1 in Fighting 930 | D:2 | Identified the +7 sling of Sin {freeze, rElec rCorr Dex+3} 1070 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1786 | D:3 | Reached XP level 5. HP: 28/38 MP: 0/0 1786 | D:3 | Learned a level 2 spell: Call Imp 1791 | D:3 | Noticed Grinder 1800 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_ring D:2: layout_basic D:3: cheibrodos_old_hovel, layout_basic, uniq_natasha, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 60 | 23 || 83 Searing Ray | 8 | 11 || 19 Slow | 12 | 15 || 27 Iskenderun's Myst | | 1 || 1 Call Imp | | 2 || 2 Armour: Robe | | 4 || 4 Dodge: Dodged | 1 | 4 || 5