Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 17730007241400779186 413 code13 the Magician (level 7, 32/50 HPs) Began as a Djinni Conjurer on Jan 6, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:09:32 (2580 turns). code13 the Magician (Djinni Conjurer) Turns: 2580, Time: 00:09:33 Health: 32/50 AC: 4 Str: 6 XL: 7 Next: 14% Gold: 114 EV: 12 Int: 22 God: SH: 5 Dex: 11 rFire + + . l - staff of earth rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ j - +0 hat rElec . (no cloak) rCorr . s - +1 pair of gloves SInv . i - amulet of reflection Will ..... o - ring of positive energy Stlth ++ (no ring) HPRegen 0.28/turn %: reflection @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons t - the +5 quarterstaff of Blood {flame, rElec Will+ Int+3 Dex-4} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Missiles r - 6 poisoned darts Armour a - a +0 robe (worn) j - a +0 hat (worn) s - a +1 pair of gloves (worn) Magical Staves l - a staff of earth (weapon) Jewellery i - an amulet of reflection (worn) o - a ring of positive energy (worn) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} f - 2 scrolls of enchant weapon {unknown} h - a scroll of brand weapon {unknown} k - 2 scrolls of teleportation {unknown} m - a scroll of amnesia {unknown} n - a scroll of immolation {unknown} p - a scroll of blinking {unknown} q - a scroll of fear {unknown} Potions b - a potion of heal wounds {unknown} c - a potion of berserk rage {unknown} Baubles g - 3 flux baubles Skills: + Level 3.1 Fighting + Level 4.2 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations - Level 5.0 Hexes - Level 5.0 Summonings - Level 5.0 Necromancy - Level 5.0 Translocations - Level 5.0 Forgecraft - Level 5.0 Fire Magic - Level 5.0 Ice Magic - Level 5.0 Air Magic - Level 5.0 Earth Magic - Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Soul Splinter Necr 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 13% 3d8 13% 4 e - Blink Tloc 54% N/A 1% 2 f - Volatile Blastmotes Fire/Tloc 54% 2d14 3% 3 g - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your fulminant prism explodes! The blast of energy engulfs Grinder!! Grinder is severely wounded. Grinder zaps a wand. The puff of flame hits you. You resist. You can act again. Unknown command. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Grinder gestures at you. You shrug off the repeated attempt to disable you. Your fulminant prism crackles loudly. Grinder attacks as she pursues you! Grinder barely misses you. Your fulminant prism explodes! The blast of energy engulfs Grinder! Grinder is almost dead. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Grinder! You kill Grinder! Your Fighting skill increases to level 3! Your Dodging skill increases to level 4! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 7! The power to cast Volatile Blastmotes wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...#######.....#.#.#.# ..............#.#.#.# #..........##.#.#<#.# . #..........##>#...#.# ..#.....$....##.###.#.# ............###.....#.# ...............####.#.# ......./.......# #.#.# .......@.......# #.#.# ####..##...#...# #.#.# #.. #...+...####.#.# ...... #. #...#....#.....# ...... #. #...#....[..#### ...... #####...#...#.>.# ...... #.......#...##### .... ######...........# ..# ####................# There were no monsters in sight! Vanquished Creatures Grinder (D:3) Sigmund (D:3) An adder (D:2) A dart slug (D:1) 4 orcs (D:3) 3 endoplasms 2 giant cockroaches (D:1) 6 hobgoblins 3 jackals 2 quokkas (D:1) 4 ball pythons (D:1) 6 bats 2 frilled lizards (D:1) 5 goblins (D:1) 6 kobolds 4 rats 51 creatures vanquished. Vanquished Creatures (others) An orc (D:3) 1 creature vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 205 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 560 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 560 | D:1 | Learned a level 1 spell: Soul Splinter 669 | D:1 | Reached skill level 1 in Fighting 701 | D:1 | Found a faded altar of an unknown god. 1445 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1627 | D:2 | Identified the +5 quarterstaff of Blood {flame, rElec Will+ | Int+3 Dex-4} 1968 | D:3 | Noticed Grinder 1969 | D:3 | Paralysed by Grinder for 5 turns 2288 | D:3 | Noticed Sigmund 2292 | D:3 | Killed Sigmund 2293 | D:3 | Reached XP level 5. HP: 32/39 MP: 0/0 2293 | D:3 | Learned a level 2 spell: Blink 2293 | D:3 | Reached XP level 6. HP: 37/45 MP: 0/0 2393 | D:3 | Paralysed by Grinder for 2 turns 2573 | D:3 | Paralysed by Grinder for 3 turns 2579 | D:3 | Killed Grinder 2580 | D:3 | Reached skill level 5 in Spellcasting 2580 | D:3 | Reached skill level 5 in Conjurations 2580 | D:3 | Reached skill level 5 in Hexes 2580 | D:3 | Reached skill level 5 in Summonings 2580 | D:3 | Reached skill level 5 in Necromancy 2580 | D:3 | Reached skill level 5 in Translocations 2580 | D:3 | Reached skill level 5 in Forgecraft 2580 | D:3 | Reached skill level 5 in Fire Magic 2580 | D:3 | Reached skill level 5 in Ice Magic 2580 | D:3 | Reached skill level 5 in Air Magic 2580 | D:3 | Reached skill level 5 in Earth Magic 2580 | D:3 | Reached skill level 5 in Alchemy 2580 | D:3 | Reached XP level 7. HP: 32/50 MP: 0/0 2580 | D:3 | Learned a level 3 spell: Volatile Blastmotes 2580 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_corners, shapermc_ecumenical_altar_hornbeckon, minmay_quantized D:2: layout_basic, minmay_strange_pillars, chequers_garden D:3: layout_basic, st_stairs_6, dk_noncrumbling_3, minmay_misc_feat_tiny, nicolae_figureground_pulse, uniq_ijyb, uniq_sigmund, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.1 Dodging | 3 4 | 4.2 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 71 | 9 | || 80 Searing Ray | 17 | 2 | || 19 Fulminant Prism | | 11 | || 11 Iskenderun's Myst | | 6 | || 6 Soul Splinter | | 1 | || 1 Armour: Robe | 1 | 9 | || 10 Dodge: Dodged | 1 | 4 | || 5 Block: Other | 1 | | || 1