Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 9062147054537673971 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Jan 6, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (366 turns). code13 the Magician (Djinni Conjurer) Turns: 366, Time: 00:00:58 Health: 25/26 AC: 5 Str: 6 XL: 3 Next: 0% Gold: 61 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . c - +0 leather armour rPois ∞ d - +2 hat {Will+} rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe c - a +0 leather armour (worn) d - a +2 hat of willpower (worn) Scrolls b - a scroll of teleportation {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Summon Small Mammal Summ 76% N/A 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 69% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Your magical contamination has completely faded away. Things that are here: a frilled lizard corpse; a jackal corpse; a jackal corpse You now have 61 gold pieces (gained 15). Found a leather armour. You see here a +0 leather armour. c - a +0 leather armour You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You see here a +2 hat of willpower. d - a +2 hat of willpower You start putting on your armour. You continue putting on your +2 hat of willpower. x5 You finish putting on your +2 hat of willpower. You feel strong-willed. A goblin comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......# ######.# ...####.. #......# †........ #.###### .#+###... #.# ......... #.# ......... #.### ......... #...# ..>...... ###.## #........ #@.# #........ ##.# #†....... .# ........# .# ######.## .# .# "# .# )# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 132 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 366 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 366 | D:1 | Learned a level 1 spell: Summon Small Mammal 366 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 4 Armour: Robe || 1