Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 5718176495863964060 21 code13 the Magician (level 3, 21/26 HPs) Began as a Djinni Conjurer on Jan 6, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:32 (438 turns). code13 the Magician (Djinni Conjurer) Turns: 438, Time: 00:01:32 Health: 21/26 AC: 2 Str: 12 XL: 3 Next: 2% Gold: 19 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... e - +6 ring of strength Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 leather armour Jewellery e - a +6 ring of strength (worn) Scrolls b - a scroll of enchant armour {unknown} f - a scroll of fog {unknown} Potions d - a potion of enlightenment {unknown} g - 2 potions of magic {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. A hobgoblin and a bat come into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! A bat is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 19, Dex 11. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### ##...## #.....#### #.....##.. #.....##.# ##@..###.###### +...'###'##.+#...## #.... #....#.....# #...#.⌠####.#..<..# #...........#.....#### +.#########.'#...##... .. .........######.## #. ....####......#.# .. ######.#.## There were no monsters in sight! Vanquished Creatures 2 giant cockroaches (D:1) 5 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 116 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 438 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 438 | D:1 | Learned a level 1 spell: Summon Small Mammal 438 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 9 Dodge: Dodged || 1