Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 8831144850753415630 21 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Jan 6, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:09 (1243 turns). code13 the Magician (Djinni Conjurer) Turns: 1243, Time: 00:03:10 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 59 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... g - ring of wizardry Stlth ++ (no ring) HPRegen 0.24/turn %: wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a ring of wizardry (worn) Scrolls d - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} f - 4 scrolls of blinking {unknown} Potions b - a potion of heal wounds {unknown} c - a potion of resistance {unknown} h - a potion of curing {unknown} i - a potion of mutation {unknown} j - a potion of haste {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Freeze Ice 76% 1d8 1% 1 d - Fulminant Prism Conj/Alch 9% 3d6 12% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 12% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 quarterstaff. Done exploring. Done exploring. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Search for what [? for help]? . Done exploring. Search for what [Enter for "."]? . Unknown command. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. The hobgoblin shouts! You hear a loud squeak. There is a stone staircase leading up here. A hobgoblin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###.# ###.....# #@..†...# ######... There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 3 hobgoblins 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats 2 frilled lizards (D:1) 2 goblins A kobold (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 307 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 311 | D:1 | You are sucked into a shaft and drop 1 floor! 1092 | D:1 | Found Lika's One-of-a-Kind Rings. 1243 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 1243 | D:2 | Learned a level 1 spell: Freeze 1243 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_small_3, chequers_serial_rivers_small_a, chequers_serial_rivers_small_3, chequers_serial_rivers_large_b, nicolae_shop_unique_rings, hangedman_glass_teeth D:2: layout_basic, chequers_serial_rivers_marsh Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 2 Armour: Robe || 1 Dodge: Dodged || 4