Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 14247710591105707748 165 code13 the Magician (level 5, -1/38 HPs) Began as a Djinni Conjurer on Jan 6, 2026. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 4 of the Dungeon. The game lasted 00:07:09 (2560 turns). code13 the Magician (Djinni Conjurer) Turns: 2560, Time: 00:07:10 Health: -1/38 AC: 2 Str: 6 XL: 5 Next: 75% Gold: 213 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . f - +4 trident of Qirchu {drain, Will+ rCorr} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no amulet) Will +.... h - ring of protection from cold Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 213 gold pieces. Inventory: Hand Weapons f - the +4 trident of Qirchu (weapon) {drain, Will+ rCorr} (You found it on level 3 of the Dungeon) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Missiles c - 3 atropa-tipped darts Armour a - a +0 robe (worn) Magical Staves i - a staff of air Jewellery h - a ring of protection from cold (worn) Scrolls d - a scroll of blinking {unknown} e - a scroll of noise {unknown} j - a scroll of identify {unknown} l - a scroll of revelation {unknown} Potions b - a potion of enlightenment {unknown} g - a potion of attraction {unknown} k - a potion of lignification {unknown} m - a potion of haste {unknown} Skills: + Level 2.2 Fighting + Level 3.5 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Foxfire Conj/Fire 92% 2x1d8 1% 1 d - Fulminant Prism Conj/Alch 11% 3d9 19% 4 e - Momentum Strike Conj/Tloc 46% 3d9 2% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (78% to hit) The searing ray misses the orc. (Press . to maintain the ray.) The orc hits you with a +0 flail. The searing ray hits the orc! You kill the orc! The searing ray hits the orc. You kill the orc! An orc priest comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (78% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) The searing ray misses the orc priest. The orc priest hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest! The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (heavily wounded, 78% to hit) The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... # # #+# ## # #.# #. # #.# #o ###### #.# #o .....# #)# #. .....###.# #. .........#####.#### ####.........#.o@.# #.........####.### #.........'......# #.........######## #...####### #..## #..< #... You could see an orc priest. Vanquished Creatures 7 gnolls (D:3) 4 adders 3 orcs (D:4) 4 endoplasms 6 giant cockroaches 6 hobgoblins 5 jackals 2 quokkas (D:2) 12 ball pythons 4 bats 4 frilled lizards A goblin (D:1) 4 kobolds 8 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 157 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 643 | D:2 | Reached skill level 1 in Fighting 643 | D:2 | Reached XP level 3. HP: 20/27 MP: 0/0 643 | D:2 | Learned a level 1 spell: Foxfire 1029 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1622 | D:3 | Found a faded altar of an unknown god. 1661 | D:3 | Identified the +4 trident of Qirchu {drain, Will+ rCorr} 1690 | D:3 | Reached XP level 5. HP: 10/38 MP: 0/0 1690 | D:3 | Learned a level 2 spell: Momentum Strike 2560 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic D:2: layout_basic, grunt_ministairs_10 D:3: layout_basic, angelslayer_ecumenical_altar_muddy, nicolae_concentric_dashed_squares_mild D:4: layout_basic, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Dodging | 3 | 3.5 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | 30 || 78 Searing Ray | 4 | 11 || 15 Foxfire | 27 | 25 || 52 Iskenderun's Myst | | 2 || 2 Armour: Robe | 4 | 9 || 13 Dodge: Dodged | 8 | 4 || 12