Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16717493324957377491 19 code13 the Magician (level 2, -3/22 HPs) Began as a Djinni Conjurer on Jan 6, 2026. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (1107 turns). code13 the Magician (Djinni Conjurer) Turns: 1107, Time: 00:01:59 Health: -3/22 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 36 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + + - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... d - ring of protection from fire Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 leather armour j - a +0 cloak Jewellery d - a ring of protection from fire (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of identify {unknown} h - a scroll of fog {unknown} Potions e - a potion of enlightenment {unknown} g - a potion of magic {unknown} i - a potion of might {unknown} k - 2 potions of moonshine {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 2 puce potions. The gnoll shouts! The adder hisses angrily. You hear a loud squeak. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. A rat comes into view. The gnoll completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) A nearby plant withers and dies. The gnoll hits you from afar with a +0 spear! The searing ray hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The adder misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll barely misses you. The adder closely misses you. The gnoll hits the plant with a +0 halberd. The plant begins to die. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * An adder comes into view. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You die... ##.# #.###### ##### #.##...#####.(.# #.##..........># #.##...# ... #.....## #.# #......######.# ^# #.............########...## #.......##.....@Sj.j......! #..)............j..P.PPP... #.......##.#.#....Pr...P... #......#<......##.P.....P.# #..........#.#.##.P.....P.# ########.###.#.##.P.....P.# #.# ..#.##.PP.PP.P.# #. #.##..PPSPP..# You could see 3 gnolls, 2 adders and a rat. Vanquished Creatures 2 endoplasms (D:1) 5 hobgoblins A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 1107 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic D:2: layout_loops_cross, hellmonk_ecumenical_altar_run_dry, nicolae_grassy_gnolls Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 4 Armour: Robe || 6 Dodge: Dodged || 8