Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12175461930145874607 44 code13 the Magician (level 3, -6/27 HPs) Began as a Djinni Conjurer on Jan 6, 2026. Mangled by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (1755 turns). code13 the Magician (Djinni Conjurer) Turns: 1755, Time: 00:03:37 Health: -6/27 AC: 3 Str: 6 XL: 3 Next: 85% Gold: 102 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-7 HP) @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Scrolls b - 3 scrolls of identify {unknown} f - a scroll of noise {unknown} Potions c - 3 potions of curing {unknown} d - a potion of cancellation {unknown} e - a potion of heal wounds {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Foxfire Conj/Fire 80% 2x1d8 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 26% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The foxfire hits the endoplasm. You kill the endoplasm! Your foxfire dissipates. x2 You now have 102 gold pieces (gained 4). Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! You reach down and open the door. Crazy Yiuf cries, "Orb senile infinity!" Unknown command. Unknown command. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Unknown command. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +1 cloak of preservation (81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +2 quarterstaff of chaos! The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You feel your attacks grow feeble. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. * * * LOW HITPOINT WARNING * * * Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... #####..###.#..#..###....# #.# #..#................###.##### #####..#.#....................... #........################........ .........# ###.###.# .......#.# ♣♣♣♣♣####.###.# ..####...# ### ♣♣♣.♣..#.##...... ..# #.#.# #...#♣..♣......#.....# ..####.#.# #...j@♣♣♣♣.......###.# .........# #)..#♣♣ ♣♣.#....# #.# ..####...# ### ♣♣####.###.# ..# #...# #.......# ..# #...# #...<.... ### #...################.....### ######.............##............ ...................##..#..#.##### ####.###...........##..#..#.# # You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) 6 endoplasms 2 hobgoblins (D:1) 8 jackals (D:1) A quokka (D:1) 5 ball pythons A bat (D:2) 2 frilled lizards A giant cockroach (D:1) 2 goblins (D:1) 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 48 | D:1 | Reached XP level 2. HP: 9/22 MP: 0/0 437 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 437 | D:1 | Learned a level 1 spell: Foxfire 445 | D:1 | Reached skill level 1 in Fighting 1692 | D:2 | Noticed Crazy Yiuf 1755 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_cross D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 48 Foxfire || 21 Searing Ray || 6 Armour: Robe || 9 Dodge: Dodged || 2