Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 703620614245144003 20 code13 the Magician (level 3, 19/26 HPs) Began as a Djinni Conjurer on Jan 6, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:50 (577 turns). code13 the Magician (Djinni Conjurer) Turns: 577, Time: 00:01:50 Health: 19/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 10 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - scarf {+Inv} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a scarf of invisibility (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of identify {unknown} Potions b - 2 potions of mutation {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll shouts! A gnoll is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ##...# #.# #.#.# .# ##+# ###'##### #. ##...## ####≈♣.♣≈##. .. ##.....## ##.#≈≈♣.♣≈≈##.##.## ##......^## ##..#≈~♣.♣≈≈##.#...####...).....# #...#≈♣...♣~#.........+...>.....' ....#♣.....♣##.#...# #.........# ###.##>#.#.##...@)# #.......## #..####<#######.## ##.....## #..## ### ## #.# ##...## ##...#### #.###.# ##'## ........# #.....# #.# ........# ###.##### #### #.# ........# #.# #.. ..###.##### ##...#### #.# #.####.##....... #...# #.# #....#.#.....### There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 412 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 577 | D:1 | Reached XP level 3. HP: 19/26 MP: 0/0 577 | D:1 | Learned a level 1 spell: Apportation 577 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_corners, nrook_campfire, chequers_serial_rivers_room_a, grunt_decor_clamped Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 3 Dodge: Dodged || 3