Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 5966332937388444607 175 code13 the Magician (level 5, 30/38 HPs) Began as a Djinni Conjurer on Jan 7, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:04:38 (1706 turns). code13 the Magician (Djinni Conjurer) Turns: 1706, Time: 00:04:39 Health: 30/38 AC: 3 Str: 6 XL: 5 Next: 85% Gold: 144 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + h - staff of fire rCold x . . (no offhand) rNeg . . . o - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 144 gold pieces. Inventory: Armour a - a +0 robe l - an orb of wrath o - a +0 leather armour (worn) Magical Staves h - a staff of fire (weapon) Scrolls b - a scroll of revelation {unknown} d - a scroll of teleportation {unknown} g - a scroll of fear {unknown} i - 2 scrolls of identify {unknown} k - 2 scrolls of poison {unknown} m - a scroll of amnesia {unknown} Potions e - 2 potions of haste {unknown} f - a potion of ambrosia {unknown} j - a potion of lignification {unknown} n - a potion of might {unknown} p - a potion of invisibility {unknown} Baubles c - 3 flux baubles Skills: + Level 2.2 Fighting + Level 3.5 Dodging - Level 1.6 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 4% 2 c - Poisonous Vapours Alch/Air 96% 1d4 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 28% 4 e - Jinxbite Hex 48% N/A 4% 2 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 89% to hit) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, 89% to hit) The searing ray hits the ogre! You kill the ogre! (Press . to maintain the ray.) Your Fighting skill increases to level 2! You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #####......# ##.## #......#.# ## ....# #.<....#.# . ....# #......#.# .# ###.# #......#.#..# . ###.# ##.##.##.#..#.. #.#.#######............. ................)....... ................@....... ..#.#####.##.#.###...... ....#####.##.#.####....# #.#.......##............ #.#.#.##..##.#.####..... ..#.#.##..##.#.# .# ...............# # #.........##.#.#.. ...#.##.#........ There were no monsters in sight! Vanquished Creatures An ogre (D:4) An iguana (D:4) 5 dart slugs 2 orcs (D:4) 4 endoplasms 5 hobgoblins (D:1) A quokka (D:2) 5 ball pythons 2 bats 7 frilled lizards 6 giant cockroaches 5 goblins 8 jackals A kobold (D:2) 4 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 280 | D:1 | Found Weguacu Ceikh's Distillery. 311 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 311 | D:1 | Learned a level 1 spell: Poisonous Vapours 529 | D:1 | Reached skill level 1 in Fighting 950 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1417 | D:3 | Identified the +7 shortbow "Fotur" {antimagic, *Corrode Fly | rElec Dex+6} 1699 | D:4 | Noticed an ogre 1705 | D:4 | Killed an ogre 1706 | D:4 | Reached XP level 5. HP: 30/38 MP: 0/0 1706 | D:4 | Learned a level 2 spell: Jinxbite 1706 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_rooms, serial_shops, nicolae_shop_tiny_real_fake_doors, st_stairs_4 D:2: layout_rooms, minmay_tiny_reverse_x D:3: layout_basic, portal_sewer_entry_d D:4: layout_basic, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Dodging | 3 | 3.5 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 28 || 101 Searing Ray | 14 | 7 || 21 Armour: Robe | 2 | || 2 Dodge: Dodged | 2 | || 2