Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 8771536092587574721 107 code13 the Magician (level 5, 33/38 HPs) Began as a Djinni Conjurer on Jan 7, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:59 (960 turns). code13 the Magician (Djinni Conjurer) Turns: 960, Time: 00:02:00 Health: 33/38 AC: 3 Str: 6 XL: 5 Next: 11% Gold: 72 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . d - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of heal wounds {unknown} e - a potion of enlightenment {unknown} Skills: + Level 1.9 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 c - Shock Conj/Air 84% 1d8 3% 1 d - Fulminant Prism Conj/Alch 10% 3d9 32% 4 e - Jinxbite Hex 42% N/A 4% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ogre. The ogre is heavily wounded. The zap hits the ogre. The ogre is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ogre. The ogre is almost dead. The zap hits the ogre. The ogre is almost dead. The ogre barely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ogre! You kill the ogre! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 4! You feel agile. You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......#.# #.# .......#.# #.# .......#.# #.# ....#....######.# #....#........# ##.#.#######..####..# #.#.# #........# #.#.# ##)####.## ####.#.# #..@# ...(.#.# #...#.)...# ######.# #...#...##### .# #.####.## .. #. # #. ## There were no monsters in sight! Vanquished Creatures An ogre (D:3) An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 5 goblins (D:1) 3 kobolds (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 397 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 864 | D:2 | Reached skill level 1 in Fighting 864 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 864 | D:2 | Learned a level 1 spell: Shock 902 | D:2 | You are sucked into a shaft and drop 2 floors! 954 | D:3 | Noticed an ogre 959 | D:3 | Killed an ogre 960 | D:3 | Reached XP level 4. HP: 29/33 MP: 0/0 960 | D:3 | Reached XP level 5. HP: 33/38 MP: 0/0 960 | D:3 | Learned a level 2 spell: Jinxbite 960 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, kennysheep_nondescript D:2: layout_loops_ring D:3: layout_loops_ring, mainiacjoe_overflow_boulevard, overflow_temple_1_default, st_stairs_8, uniq_grinder, uniq_natasha D:4: layout_cave_pools, minitemple, mainiacjoe_overflow_small_starburst, uniq_robin, uniq_edmund, uniq_pikel, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.9 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 28 | || 28 Searing Ray | 3 | || 3 Shock | 5 | || 5 Armour: Robe | 2 | || 2 Dodge: Dodged | 2 | || 2