Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 9591227976439557312 22 code13 the Magician (level 3, 24/27 HPs) Began as a Djinni Conjurer on Jan 7, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:06 (726 turns). code13 the Magician (Djinni Conjurer) Turns: 726, Time: 00:02:06 Health: 24/27 AC: 2 Str: 6 XL: 3 Next: 7% Gold: 62 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of revelation {unknown} Potions b - a potion of curing {unknown} c - a potion of enlightenment {unknown} e - a potion of lignification {unknown} f - a potion of ambrosia {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Sandblast Erth 38% 2d10 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a rat corpse. You see here a rat corpse. You see here a quokka corpse. You see here a hobgoblin corpse. You see here a jackal skeleton. You see here a jackal skeleton. There is an escape hatch in the floor here. Things that are here: a jackal skeleton; a jackal skeleton There is a stone staircase leading down here. A dart slug comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #######. #.# ###....... #.# .......... #.#########....†.# ######### #.#......##......# #.......###.#.#..#.##......# #.......'.#.#.#..#.##......# #.......#.#.#....#.##......# #.......+.#@#...##.##......# ##.......###.#...##.##......# #....÷...+.#.....##.####'#### #.)......#.#.....##.####.# #...)....#......###......# #........#.....## ######## #...[......>##.##### #######.###.........# #.....#...#.......#.### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) A giant cockroach (D:1) 2 goblins (D:1) A kobold (D:1) A quokka (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 726 | D:1 | Reached skill level 1 in Fighting 726 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 726 | D:1 | Learned a level 1 spell: Sandblast 726 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 8 Armour: Robe || 4 Dodge: Dodged || 2