Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12189695441442591928 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Jan 7, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:11 (911 turns). code13 the Magician (Djinni Conjurer) Turns: 911, Time: 00:02:11 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 17 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... h - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a ring of resist corrosion (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of fog {unknown} f - a scroll of fear {unknown} Potions c - 2 potions of might {unknown} g - a potion of invisibility {unknown} i - 2 potions of cancellation {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (heavily wounded, 100% to hit) The magic dart hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (heavily wounded, 78% to hit) The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) You stop channelling your searing ray. 4 jackals come into view. The jackal barks! x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal barks! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....................# #...##.#..#....##..#.## #......#.##....###.#.## ######.#..+....'....... ##..######..###### ###.# ###.# # ♣♣♣## ##..## ##..## ## ....## #.##.####.##.####. .....# ##@....#.#.....#.#. .....# ##.....#.#.....#.#.. ...♣## #......#.#.....#.#.. ♣♣♣♣ #.....#.....#.#.....#.#. #### #.###h##..######..###### ...# .. ###.# ###.# # ...# h..##..## ##..## ## ...# ....#.##.####.##.####. #..# h.####.....#.#.....#.#. You could see 2 jackals. Vanquished Creatures 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A jackal (D:1) 2 ball pythons (D:1) 6 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 911 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 911 | D:1 | Learned a level 1 spell: Kinetic Grapnel 911 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, wad_floor_pattern_2, nicolae_houndstooth_variations Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 2 Armour: Robe || 1 Dodge: Dodged || 3