Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 9289894146301062076 21 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Jan 7, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:55 (913 turns). code13 the Magician (Djinni Conjurer) Turns: 913, Time: 00:01:56 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 46 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} c - a scroll of amnesia {unknown} d - a scroll of fog {unknown} f - a scroll of teleportation {unknown} g - a scroll of identify {unknown} i - a scroll of fear {unknown} Potions e - a potion of attraction {unknown} h - a potion of resistance {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A hobgoblin is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. Your magical contamination has completely faded away. HP restored. Found a stone staircase leading down. A frilled lizard and a hobgoblin come into view. The hobgoblin shouts! You hear a shout! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The frilled lizard hisses angrily. An endoplasm comes into view. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# ## .l ## .!# ##†#J# #.# ##.....##.##..# .............# ..[... #@# ...... #.# ..... #.# ###.#.######.# #.........##.# #.........##.# .........[##.# .......<..##.# ..........##.# You could see an endoplasm and a frilled lizard. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:2) 4 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 72 | D:1 | Found Kiurenn's Assorted Antiques. 93 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 913 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 913 | D:2 | Learned a level 1 spell: Apportation 913 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_loops_corners, serial_shops, shop D:2: layout_rooms, grunt_decor_arrowhead, minmay_ruptured Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 3 Armour: Robe || 1 Dodge: Dodged || 3