Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12596622406376173790 105 code13 the Magician (level 5, 20/38 HPs) Began as a Djinni Conjurer on Jan 7, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:03:50 (1548 turns). code13 the Magician (Djinni Conjurer) Turns: 1548, Time: 00:03:50 Health: 20/38 AC: 5 Str: 6 XL: 5 Next: 9% Gold: 56 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg + . . c - +1 leather armour {rN+} rPois ∞ (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Armour c - a +1 leather armour of positive energy (worn) g - a +0 cloak (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of poison {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of vulnerability {unknown} Potions f - a potion of cancellation {unknown} i - a potion of curing {unknown} Skills: + Level 1.8 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Shock Conj/Air 84% 1d8 3% 1 d - Fulminant Prism Conj/Alch 10% 3d8 34% 4 e - Construct Spike Laun Frge 42% 2d4 5% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! x3; You hear an angry hiss. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd! A gnoll comes into view. It is wielding a +0 club. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll! You kill the gnoll! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You have reached level 5! The power to cast Construct Spike Launcher wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ## #$ .. .. .. #)###### .. #.)@...# . ######.# #.# #.# #.# #.# #.# #.# ########### #.# #.......... There were no monsters in sight! Vanquished Creatures 3 gnolls 3 adders 3 dart slugs 2 orcs (D:3) 3 giant cockroaches 3 hobgoblins 3 jackals (D:2) 4 quokkas 3 ball pythons A bat (D:2) 5 endoplasms 2 frilled lizards (D:2) 7 goblins 2 kobolds 4 rats (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 207 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 207 | D:1 | Learned a level 1 spell: Shock 272 | D:1 | Reached skill level 1 in Fighting 1010 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1229 | D:2 | Found a faded altar of an unknown god. 1548 | D:3 | Reached XP level 5. HP: 20/38 MP: 0/0 1548 | D:3 | Learned a level 2 spell: Construct Spike Launcher 1548 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_rooms, nicolae_houndstooth_variations D:2: layout_loops_ring, shapermc_ecumenical_altar_starsandcircs, kennysheep_generic_room_9 D:3: layout_basic, lemuel_zombie_altar_kikubaaqudgha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 29 | || 29 Searing Ray | 2 | 9 || 11 Shock | 27 | 31 || 58 Armour: Robe | 2 | || 2 Leather armour | 2 | 9 || 11 Dodge: Dodged | 2 | 5 || 7