Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 6685164365652718437 12 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Jan 8, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (342 turns). code13 the Magician (Djinni Conjurer) Turns: 342, Time: 00:00:43 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 45% Gold: 17 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + + c - staff of fire rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of fire (weapon) Potions b - a potion of curing {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. You stop channelling your searing ray. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. The searing ray misses the jackal. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.#.......# ..........# ..........##### ............... .>..).......... ....................# ....................# #†h...........# #@............#### #................. #................. #................. #................. ##....######...... #....# #...... ###....############ ##########............# You could see a jackal. Vanquished Creatures 2 dart slugs (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) A goblin (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 199 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 214 | D:1 | Found a faded altar of an unknown god. 342 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, basic_ecumenical_altar Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 6 Armour: Robe || 7 Dodge: Dodged || 4