Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 18199198994132734528 104 code13 the Magician (level 5, 24/38 HPs) Began as a Djinni Conjurer on Jan 8, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:02:25 (1497 turns). code13 the Magician (Djinni Conjurer) Turns: 1497, Time: 00:02:25 Health: 24/38 AC: 2 Str: 12 XL: 5 Next: 7% Gold: 112 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... c - +6 ring of strength Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 cloak Jewellery c - a +6 ring of strength (worn) h - an amulet of regeneration Scrolls f - 3 scrolls of enchant armour {unknown} g - a scroll of teleportation {unknown} i - a scroll of fear {unknown} j - a scroll of vulnerability {unknown} Potions b - 3 potions of attraction {unknown} d - a potion of ambrosia {unknown} e - a potion of mutation {unknown} Skills: + Level 1.8 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Soul Splinter Necr 84% N/A 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 22% 4 e - Momentum Strike Conj/Tloc 42% 3d9 3% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 100% to hit) The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 87% to hit) The searing ray hits the bombardier beetle! The bombardier beetle is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 87% to hit) The searing ray misses the bombardier beetle. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 87% to hit) The searing ray hits the bombardier beetle. You kill the bombardier beetle! (Press . to maintain the ray.) You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .$......... .......... .........) ......... ....... ..!†#### #.....# .. #@...## .# #.##..##.# #......#.# . #.####..#...## ..### .....##.##...# .....#####..#.........# #.......# #..###).....# #####...####...##)#...###.. ##..†....#..#)#........ There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:4) A hound (D:4) An adder (D:2) A white imp (D:4) A dart slug (D:4) 2 endoplasms A giant cockroach (D:1) 4 hobgoblins 3 orcs (D:4) 2 ball pythons 7 goblins 6 kobolds 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 514 | D:1 | Found a faded altar of an unknown god. 572 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1162 | D:2 | Reached skill level 1 in Fighting 1162 | D:2 | Reached XP level 3. HP: 22/27 MP: 0/0 1162 | D:2 | Learned a level 1 spell: Soul Splinter 1320 | D:2 | You are sucked into a shaft and drop 2 floors! 1326 | D:4 | Reached XP level 4. HP: 23/32 MP: 0/0 1497 | D:4 | Reached XP level 5. HP: 24/38 MP: 0/0 1497 | D:4 | Learned a level 2 spell: Momentum Strike 1497 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, shapermc_ecumenical_altar_starsandcircs D:2: layout_loops_cross, minmay_randomly_rotated_circles D:4: layout_rooms, minmay_misc_feat_tiny, minmay_misc_feat_chi, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 36 | 18 || 54 Searing Ray | 6 | 6 || 12 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 2 | || 2