Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 14091898759475661518 91 code13 the Magician (level 4, -4/33 HPs) Began as a Djinni Conjurer on Jan 8, 2026. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:04:44 (2474 turns). code13 the Magician (Djinni Conjurer) Turns: 2474, Time: 00:04:45 Health: -4/33 AC: 3 Str: 6 XL: 4 Next: 87% Gold: 119 EV: 15 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... k - +5 ring of evasion Stlth + f - ring of resist corrosion HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Missiles h - 6 poisoned darts Armour a - a +0 robe e - a +0 leather armour (worn) l - an orb of wrath Jewellery f - a ring of resist corrosion (worn) k - a +5 ring of evasion (worn) Scrolls b - 2 scrolls of identify {unknown} c - 2 scrolls of revelation {unknown} g - 2 scrolls of summoning {unknown} j - a scroll of fear {unknown} m - a scroll of poison {unknown} n - a scroll of immolation {unknown} t - a scroll of enchant weapon {unknown} Potions d - 2 potions of brilliance {unknown} i - a potion of attraction {unknown} o - a potion of moonshine {unknown} p - a potion of curing {unknown} q - a potion of heal wounds {unknown} r - a potion of might {unknown} s - a potion of haste {unknown} Skills: + Level 1.7 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Slow Hex 88% N/A 3% 1 d - Fulminant Prism Conj/Alch 11% 3d9 32% 4 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (78% to hit) The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest. The orc priest is lightly wounded. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc priest. The searing ray hits the orc. The orc is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! An orc priest comes into view. It is wielding a +0 falchion. The orc priest shouts! You hear a shout! The searing ray misses the orc priest. The searing ray hits the orc! You kill the orc! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (lightly wounded, 78% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ...# #..........# .#+#######........# .........#######.## .........# #.# ....o....# #.# ...o.....# #.# .........# #.# .........#######.# .........#)†o.@..# .#+##......####### #.......# .>.§_§...... ..#.......#.# #########.#.# #.# # #.# #+# You could see an orc priest. Vanquished Creatures 5 adders 5 dart slugs An orc (D:3) 2 endoplasms (D:1) 4 giant cockroaches 2 hobgoblins (D:1) 3 quokkas 3 ball pythons (D:1) 5 bats 3 frilled lizards (D:1) 5 goblins 7 kobolds 2 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 387 | D:1 | You are sucked into a shaft and drop 1 floor! 584 | D:1 | Reached XP level 3. HP: 20/26 MP: 0/0 584 | D:1 | Learned a level 1 spell: Slow 617 | D:1 | Reached skill level 1 in Fighting 1765 | D:2 | Reached XP level 4. HP: 25/32 MP: 0/0 2457 | D:3 | Found a faded altar of an unknown god. 2474 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic D:2: layout_loops_ring D:3: layout_basic, nicolae_overflow_squiral, ebering_ecumenical_altar_mist Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.7 Dodging | 3 | 3.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 7 || 66 Searing Ray | 11 | 12 || 23 Slow | 12 | 2 || 14 Armour: Robe | 3 | 2 || 5 Leather armour | | 3 || 3 Dodge: Dodged | 4 | 10 || 14