Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16152601975195473875 44 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Jan 9, 2026. Incinerated by a bombardier beetle (1 damage) ... with a burning spray ... on level 1 of the Dungeon. The game lasted 00:01:19 (459 turns). code13 the Magician (Djinni Conjurer) Turns: 459, Time: 00:01:20 Health: 0/27 AC: 2 Str: 6 XL: 3 Next: 85% Gold: 60 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: on fire, flying, very slightly contaminated, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, strong-willed 1, evolution 1, ephemeral shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of fire Scrolls f - a scroll of teleportation {unknown} g - 2 scrolls of enchant armour {unknown} h - 3 scrolls of identify {unknown} Potions b - a potion of might {unknown} c - a potion of mutation {!q} d - a potion of ambrosia {unknown} i - a potion of enlightenment {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Foxfire Conj/Fire 80% 2x1d8 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 26% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are strong-willed. (Will+) You have hidden genetic potential. A shield forms around you when casting spells or using Invocations. (SH +7) Message History The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 87% to hit) The searing ray hits the bombardier beetle. You kill the bombardier beetle! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Foxfire wells up from within. Spell assigned to 'c'. You can't go down here! You stop channelling your searing ray. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. You fly upwards. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. You are on fire! You are on fire! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. Ambient excess energy start collecting around you. You feel strong-willed. You feel a hidden potential growing inside you. The liquid fire burns you! You die... #.##......#.#................#... .....................#.....##..## ..###.......##.##.......:.#...## ..##...####....#...#......#...# .....### ##..#..#......#.....### >....#### #....####....###...... ...#....# ##.### #.............. ...####.#####>#####.............. ...# #.........@>............### #### ####..........##.#.##...... #..........##...######## #..........###..######## #######.#######.........#.... ##...........#####.......#.... ##.............####...†........ #.............................. #...............###.......#.... There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) 2 endoplasms 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 2 frilled lizards 3 goblins (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 133 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 456 | D:2 | Reached skill level 1 in Fighting 456 | D:2 | Reached XP level 3. HP: 5/27 MP: 0/0 456 | D:2 | Learned a level 1 spell: Foxfire 458 | D:1 | HP: 1/27 [burnt (1)] 459 | D:1 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 459 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 459 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 459 | D:1 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_rooms, minivault_27 D:2: layout_rooms, minmay_tetromino_i4, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 5 Use: Potion || 1 Dodge: Dodged || 1