Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 2529735365142428872 2 code13 the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Jan 9, 2026. Slain by a dart slug (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (68 turns). code13 the Magician (Djinni Conjurer) Turns: 68, Time: 00:00:32 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 44% Gold: 13 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion Scrolls d - a scroll of identify {unknown} Skills: + Level 0.1 Fighting + Level 2.2 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d7 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. It was a potion of enlightenment. You feel more buoyant. The dart slug bites you but does no damage. You hit the dart slug. The dart slug is severely wounded. The dart slug bites you but does no damage. Your magical contamination has completely faded away. You hit the dart slug but do no damage. The dart slug is severely wounded. You hit the dart slug but do no damage. The dart slug is severely wounded. The dart slug misses you. You hit the dart slug but do no damage. The dart slug is severely wounded. The dart slug misses you. You hit the dart slug. The dart slug is severely wounded. You completely miss the dart slug. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart misses you. You hit the dart slug but do no damage. The dart slug is severely wounded. The dart slug bites you. * * * LOW HITPOINT WARNING * * * You hit the dart slug but do no damage. The dart slug is severely wounded. You hit the dart slug but do no damage. The dart slug is severely wounded. The dart slug bites you. You die... ............###....#### ..........†.....#### ...............## ...............#### #...............# #.............#.# #...........#.# # #...........#.# #.#.@...#####.# ...#w###.# .. )#. #J #.# # #. #.# .. #.# .. #.# #.. #.# ... #.# #.. You could see a dart slug and an endoplasm. Vanquished Creatures 2 hobgoblins (D:1) A ball python (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 68 | D:1 | Slain by a dart slug Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic, serial_shops, shop_fountains, nicolae_shop_bloodbath_and_beyond, nicolae_shop_targeted, hangedman_abyss_or_decor_stabs, minmay_tetromino_o4 Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 11 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 4