Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16452419305254995283 366 code13 the Magician (level 7, 50/50 HPs) Began as a Djinni Conjurer on Jan 9, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:09:31 (3795 turns). code13 the Magician (Djinni Conjurer) Turns: 3795, Time: 00:09:32 Health: 50/50 AC: 4 Str: 9 XL: 7 Next: 1% Gold: 183 EV: 11 Int: 27 God: SH: 0 Dex: 12 rFire + + . p - +0 dagger of Misery {flame, rC+ Str+3} rCold . . . (no offhand) rNeg . . . d - +0 leather armour rPois ∞ a - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - +4 ring of slaying Stlth + m - +6 ring of intelligence HPRegen 0.28/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons p - the +0 dagger of Misery (weapon) {flame, rC+ Str+3} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. Str+3: It affects your strength (+3). Missiles j - 16 poisoned darts Armour a - a +0 helmet (worn) d - a +0 leather armour (worn) Jewellery b - a +4 ring of slaying (worn) m - a +6 ring of intelligence (worn) Scrolls c - 3 scrolls of vulnerability {unknown} g - 2 scrolls of fog {unknown} h - 3 scrolls of teleportation {unknown} l - 2 scrolls of enchant weapon {unknown} n - 2 scrolls of amnesia {unknown} o - a scroll of fear {unknown} s - 3 scrolls of enchant armour {unknown} Potions e - 2 potions of curing {unknown} f - a potion of enlightenment {unknown} i - a potion of lignification {unknown} k - a potion of berserk rage {unknown} q - a potion of cancellation {unknown} r - a potion of brilliance {unknown} t - a potion of moonshine {unknown} Skills: + Level 3.0 Fighting + Level 4.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Soul Splinter Necr 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 16% 3d10 14% 4 e - Call Imp Summ 64% N/A 1% 2 f - Grave Claw Necr 64% 2d11 1% 2 g - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 14% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Gozag Qazlal Uskayaw The Shining One Shops: D:4 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a bombardier beetle (lightly wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 88% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 88% to hit) The searing ray hits the bombardier beetle! You kill the bombardier beetle! (Press . to maintain the ray.) Your Fighting skill increases to level 3! You have reached level 7! The power to cast Grave Claw wells up from within. Spell assigned to 'f'. You stop channelling your searing ray. You see here a bombardier beetle corpse. You see here a hobgoblin skeleton. Done exploring. Search for what [Enter for "."]? . Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....# #÷##.......).# ....# #.##.........# ....# #.##.........# ....##########.######.##### ....##.......#.######.# .....................># ....##.#####.#.######.# ....##.# #........##.# .......####....÷@..##.# #######............##.# .# #...[...........##.# .# #.##............##.#### .# #.##............##....# .# #.####..........##..#.# .###.####..........##..#.# .##............######..#.# .#.†############ #..#.# There were no monsters in sight! Vanquished Creatures 2 scorpions (D:4) 2 bombardier beetles (D:4) A hound (D:4) Robin (D:2) A gnoll (D:1) 4 adders A white imp (D:4) 2 ufetubi (D:4) 4 dart slugs 3 ribbon worms 8 endoplasms 2 giant cockroaches 9 hobgoblins 3 orcs 3 quokkas 5 ball pythons 6 bats 3 frilled lizards 15 goblins 5 kobolds 8 rats A spectral goblin (D:2) 89 creatures vanquished. Vanquished Creatures (collateral kills) 2 goblins (D:2) 2 creatures vanquished. Grand Total: 91 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 432 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 432 | D:1 | Learned a level 1 spell: Soul Splinter 520 | D:1 | Reached skill level 1 in Fighting 731 | D:2 | Found a faded altar of an unknown god. 831 | D:2 | Identified the +1 robe of the Bells {rF++ rC+ Stlth-} 920 | D:2 | Noticed Robin 938 | D:2 | Killed Robin 939 | D:2 | Reached XP level 4. HP: 16/32 MP: 0/0 1835 | D:3 | Found a glowing golden altar of the Shining One. 1918 | D:3 | Found a white marble altar of Elyvilon. 1986 | D:3 | Reached XP level 5. HP: 30/38 MP: 0/0 1986 | D:3 | Learned a level 2 spell: Call Imp 2046 | D:3 | Found a hide-covered altar of Uskayaw. 2388 | D:3 | Found a stormy altar of Qazlal. 2484 | D:3 | Identified the +0 dagger of Misery {flame, rC+ Str+3} 2794 | D:4 | Found an opulent altar of Gozag. 2933 | D:4 | Reached XP level 6. HP: 35/44 MP: 0/0 3575 | D:4 | Found Zitwus's Jewellery Shop. 3757 | D:4 | Reached XP level 7. HP: 43/50 MP: 0/0 3757 | D:4 | Learned a level 2 spell: Grave Claw 3795 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic D:2: layout_basic, dreamdust_ecumenical_altar_drowned_temple, uniq_robin D:3: layout_loops_cross, tso_metal_star, mainiacjoe_overflow_small_starburst, grunt_qazlal_clouds, nicolae_uskayaw_dance_hall, kennysheep_generic_room_9 D:4: old_forge, layout_basic, grunt_gozag_statues, minmay_shop_enchanted_jewellery, grunt_decor_junction, chequers_serial_rivers_small_b Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 41 | 105 | || 146 Searing Ray | 8 | 36 | || 44 Soul Splinter | 1 | | || 1 Iskenderun's Myst | | 1 | || 1 Armour: Robe | 2 | | || 2 Leather armour | 4 | 9 | || 13 Dodge: Dodged | 5 | 10 | || 15