Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4414651755823485802 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Jan 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:51 (713 turns). code13 the Magician (Djinni Conjurer) Turns: 713, Time: 00:01:52 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 55 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - amulet of the acrobat Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: acrobat @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 leather armour h - a +0 cloak i - a +0 helmet Jewellery f - an amulet of the acrobat (worn) Scrolls b - a scroll of vulnerability {unknown} d - a scroll of identify {unknown} Potions c - a potion of curing {unknown} g - a potion of haste {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Sandblast Erth 38% 2d10 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the bat. The bat is moderately wounded. The bat hits you but does no damage. x2 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a kobold corpse You reach down and open the door. There is an open door here. Found 3 stones. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You reach down and open the door. A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'c'. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... ... ... #.# #.# #.# #)# #.# ##'## ##.## ##.@.## #...# ##.....## ###...# #.......## ##.#...# #>(.......####...##.## +.........'......).... #.........####...##.## ##.......## ##.###†# ##.....## ### #.# ##...## #.# There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) 4 hobgoblins (D:1) A ball python (D:1) 3 bats 3 frilled lizards (D:1) 3 goblins 5 kobolds 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 90 | D:1 | Found a faded altar of an unknown god. 96 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 713 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 713 | D:2 | Learned a level 1 spell: Sandblast 713 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms, shapermc_ecumenical_altar_venn, minmay_cupped D:2: minmay_diamond_boxcup, layout_loops_corners Action || total ---------------------------++------- Cast: Magic Dart || 36 Armour: Robe || 2