Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 10390186844269106480 74 code13 the Magician (level 4, 24/32 HPs) Began as a Djinni Conjurer on Jan 9, 2026. Was an Initiate of Makhleb. Quit the game on level 2 of the Dungeon. The game lasted 00:01:42 (580 turns). code13 the Magician (Djinni Conjurer) Turns: 580, Time: 00:01:43 Health: 24/32 AC: 2 Str: 6 XL: 4 Next: 52% Gold: 70 EV: 11 Int: 22 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) j - an orb of guile Wands i - a wand of iceblast (10) Scrolls b - 2 scrolls of brand weapon {unknown} c - a scroll of blinking {unknown} d - a scroll of vulnerability {unknown} e - 4 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} h - a scroll of enchant weapon {unknown} Potions g - a potion of lignification {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy + Level 1.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Summon Small Mammal Summ 84% N/A 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 22% 4 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) A scorpion is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 78% to hit) The searing ray hits the scorpion! You kill the scorpion! Makhleb accepts your kill. (Press . to maintain the ray.) Your Fighting skill increases to level 1! Your Invocations skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. You have reached level 4! You feel clever. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...................... ........####.._......##. .....................#.. ........................ ##.$.#......##.......... #...#...... #.......... ...... #.......#.. ...... #.......### ##### #..@##### #...# ....:.. #......†.. ........... +##....##### ..... ...... There were no monsters in sight! Vanquished Creatures A scorpion (D:2) A dart slug (D:1) A giant cockroach (D:1) A quokka (D:2) 4 ball pythons (D:1) 5 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:2) 4 kobolds (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 297 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 433 | D:1 | Found a faded altar of an unknown god. 545 | D:2 | Found a burning altar of Makhleb. 561 | D:2 | Became a worshipper of Makhleb the Destroyer 574 | D:2 | Noticed a scorpion 579 | D:2 | Killed a scorpion 580 | D:2 | Reached skill level 1 in Fighting 580 | D:2 | Reached skill level 1 in Invocations 580 | D:2 | Reached XP level 3. HP: 20/27 MP: 0/0 580 | D:2 | Learned a level 1 spell: Summon Small Mammal 580 | D:2 | Reached XP level 4. HP: 24/32 MP: 0/0 580 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms, shapermc_ecumenical_altar_rom_forum D:2: layout_basic, basic_altar, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Invocations | 1 | 1.0 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 30 | || 30 Searing Ray | 7 | || 7 Armour: Robe | 4 | || 4 Dodge: Dodged | 4 | || 4