Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16433789336835311087 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Jan 10, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:21 (542 turns). code13 the Magician (Djinni Conjurer) Turns: 542, Time: 00:01:22 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 27 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +1 cloak Scrolls b - a scroll of identify {unknown} c - 2 scrolls of immolation {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of fog {unknown} f - a scroll of enchant armour {unknown} Potions g - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Poisonous Vapours Alch/Air 76% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...####.... .... #.##...... #..## #......... #.)##. ##......... #..##..##.......... #..##.............# #..##.###..)...#### #..##.###..#.### #.@........#(# #.###.#.####.# #.# # #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# # #.# #.# #.# #.#.# #.# #.# #.#.####.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons 5 bats 2 endoplasms 2 goblins 2 kobolds A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 135 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 462 | D:1 | You are sucked into a shaft and drop 1 floor! 542 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 542 | D:2 | Learned a level 1 spell: Poisonous Vapours 542 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring, minmay_fountain_box D:2: layout_loops_ring, shapermc_ecumenical_altar_acropolis Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 7 Armour: Robe || 4