Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4447268687434063867 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Jan 10, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:54 (943 turns). code13 the Magician (Djinni Conjurer) Turns: 943, Time: 00:01:55 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 51 EV: 11 Int: 27 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... g - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Missiles d - 15 atropa-tipped darts Armour a - a +0 robe (worn) Jewellery g - a +6 ring of intelligence (worn) Scrolls c - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} Potions b - 2 potions of magic {unknown} e - a potion of cancellation {unknown} f - 2 potions of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Kiss of Death Conj/Necr 96% 2d12 1% 1 d - Fulminant Prism Conj/Alch 12% 3d8 19% 4 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the dart slug! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A giant cockroach is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach! You kill the giant cockroach! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 mace. You see here a dart slug corpse. A hobgoblin comes into view. The hobgoblin shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 19, Dex 11. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.≈ #≈≈≈≈.... #..## #####≈≈≈..... #...##≈≈≈≈≈≈..#... ###...≈≈≈≈≈...).... #..............#### ####.).....### ##..†.####### #..#### #@## #.....# ..†.##### ## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 7 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 198 | D:1 | Found Ociariax's Magic Scroll Shoppe. 313 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 411 | D:1 | Found a faded altar of an unknown god. 943 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 943 | D:1 | Learned a level 1 spell: Kiss of Death 943 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, serial_shops, nicolae_lakefront_shop, dreamdust_ecumenical_altar_grove, grunt_decor_junction, minmay_pentomino_o4 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 1 Dodge: Dodged || 1