Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4219563894198195083 122 code13 the Magician (level 5, 20/38 HPs) Began as a Djinni Conjurer on Jan 10, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:04:39 (1588 turns). code13 the Magician (Djinni Conjurer) Turns: 1588, Time: 00:04:39 Health: 20/38 AC: 4 Str: 6 XL: 5 Next: 27% Gold: 79 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - staff of earth rCold x . . (no offhand) rNeg . . . g - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe g - a +0 leather armour (worn) i - a +0 pair of gloves (worn) Magical Staves b - a staff of earth (weapon) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} f - a scroll of fog {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of identify {unknown} Potions d - a potion of lignification {!q} j - a potion of curing {unknown} Skills: + Level 2.0 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 4% 2 c - Shock Conj/Air 92% 1d8 3% 1 d - Fulminant Prism Conj/Alch 11% 3d8 30% 4 e - Jinxbite Hex 46% N/A 4% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of roots (moderately wounded, 72% to hit) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 short sword. The grasping roots constrict you. Ijyb's grasping roots sink back into the ground. The searing ray hits Ijyb. Ijyb is severely wounded. The searing ray hits Ijyb. Ijyb is almost dead. The searing ray misses Ijyb. The searing ray hits the kobold. You kill the kobold! You finish channelling your searing ray. Ijyb closely misses you. You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of roots (almost dead, 72% to hit) The searing ray hits Ijyb. Ijyb is almost dead. (Press . to maintain the ray.) Ijyb completely misses you. The searing ray hits Ijyb! You kill Ijyb! Your magical contamination has completely faded away. Your Fighting skill increases to level 2! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.. ... #.# #)# # #.# #.####.# #.#...)# #.....@## #.......#.# #...<.....# #.......### ##.....## ##...## ##.## #.# #.# There were no monsters in sight! Vanquished Creatures Jessica (D:2) Ijyb (D:3) 4 gnolls (D:2) 3 dart slugs An endoplasm (D:2) A giant cockroach (D:1) 3 hobgoblins 4 quokkas 2 ball pythons 6 bats A frilled lizard (D:2) 4 goblins 3 kobolds 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 66 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 650 | D:1 | Found Firghuniu's Distillery. 755 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 755 | D:2 | Learned a level 1 spell: Shock 852 | D:2 | Reached skill level 1 in Fighting 884 | D:2 | Noticed Jessica 895 | D:2 | Reached XP level 4. HP: 13/32 MP: 0/0 898 | D:2 | Killed Jessica 1134 | D:2 | Noticed Crazy Yiuf 1574 | D:3 | Noticed Ijyb 1583 | D:3 | Reached XP level 5. HP: 23/38 MP: 0/0 1583 | D:3 | Learned a level 2 spell: Jinxbite 1584 | D:3 | Killed Ijyb 1588 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_ring, serial_shops, shop, fountainhead, hex_medium D:2: layout_basic, due_unseen_surprise, uniq_crazy_yiuf_cottage, uniq_jessica D:3: layout_loops_ring, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 32 | 7 || 39 Searing Ray | 16 | 4 || 20 Shock | 9 | 9 || 18 Use: Potion | 1 | || 1 Armour: Robe | 1 | || 1 Leather armour | 2 | 3 || 5 Skin | 1 | || 1 Dodge: Dodged | 5 | 2 || 7