Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 769003921455308401 39 code13 the Magician (level 3, 23/27 HPs) Began as a Djinni Conjurer on Jan 10, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:41 (629 turns). code13 the Magician (Djinni Conjurer) Turns: 629, Time: 00:01:42 Health: 23/27 AC: 3 Str: 6 XL: 3 Next: 67% Gold: 77 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of identify {unknown} f - a scroll of amnesia {unknown} g - a scroll of enchant weapon {unknown} i - a scroll of silence {unknown} Potions d - a potion of enlightenment {unknown} h - a potion of mutation {unknown} Skills: + Level 1.2 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading up here. Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger of flaming and wearing a +2 robe of fire resistance. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 dagger of flaming and wearing a +2 robe of fire resistance (asleep, 100% to hit) The magic dart hits Jessica. Jessica is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 dagger of flaming and wearing a +2 robe of fire resistance (moderately wounded, 100% to hit) The magic dart hits Jessica. Jessica is heavily wounded. Jessica says, "Why did you come here?" Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 dagger of flaming and wearing a +2 robe of fire resistance (heavily wounded, 100% to hit) The magic dart hits Jessica but does no damage. Jessica is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 dagger of flaming and wearing a +2 robe of fire resistance (heavily wounded, 78% to hit) The searing ray hits Jessica! You kill Jessica! (Press . to maintain the ray.) Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #.. ...# # #.# #... # ###.####..# # #.....##.)# ########.....##..# .............##..# ##.#####.....##(?# .....†.......##.@## ...#.#......<.....# ..................# #####.##.#######>.# #.##.# #..# . ##.# #..# ## #.# #..# #. #..# ..# There were no monsters in sight! Vanquished Creatures Jessica (D:2) A dart slug (D:2) 2 hobgoblins (D:1) A ball python (D:1) 4 bats 4 goblins (D:1) 2 kobolds (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 210 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 624 | D:2 | Noticed Jessica 628 | D:2 | Killed Jessica 629 | D:2 | Reached skill level 1 in Fighting 629 | D:2 | Reached XP level 3. HP: 23/27 MP: 0/0 629 | D:2 | Learned a level 1 spell: Summon Small Mammal 629 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic D:2: layout_loops_ring, minmay_misc_feat_iff, uniq_natasha, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 5 Armour: Robe || 1 Dodge: Dodged || 1