Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4499095068931015189 100 code13 the Magician (level 5, 35/38 HPs) Began as a Djinni Conjurer on Jan 10, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:31 (1236 turns). code13 the Magician (Djinni Conjurer) Turns: 1236, Time: 00:02:31 Health: 35/38 AC: 3 Str: 6 XL: 5 Next: 3% Gold: 144 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 144 gold pieces. Inventory: Missiles j - 6 poisoned darts Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls e - 3 scrolls of identify {unknown} f - a scroll of fear {unknown} h - 2 scrolls of enchant weapon {unknown} i - a scroll of poison {unknown} k - a scroll of noise {unknown} l - a scroll of fog {unknown} Potions b - 2 potions of heal wounds {unknown} c - a potion of magic {unknown} g - 2 potions of attraction {unknown} Skills: + Level 1.8 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Shock Conj/Air 84% 1d8 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 22% 4 e - Jinxbite Hex 42% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 144 gold pieces (gained 21). Things that are here: a +0 dagger; a +0 ring mail; a kobold corpse There is an open door here. There is an open door here. An adder comes into view. An adder is nearby! An adder is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......)## #.#####.# .....# #.# .#.#.# ##'## .....# ##...## ....# ##.....## .... #.......## ##..# #.........####...##### +.........'...@....... #.........#.##...#.### ##.......##.###...... ##.....###.# #..#.#. ##...## #.# ...... ##+# #.# ..#.#. #.# ..... #.# .#.#. #.. There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 endoplasms (D:1) 6 hobgoblins 3 jackals (D:1) 3 quokkas 5 ball pythons 4 bats (D:1) 2 frilled lizards 4 goblins 8 kobolds 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 83 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 224 | D:1 | Found Uzudubro's Weapon Shop. 364 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 364 | D:1 | Learned a level 1 spell: Shock 425 | D:1 | Reached skill level 1 in Fighting 997 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 1236 | D:2 | Reached XP level 5. HP: 35/38 MP: 0/0 1236 | D:2 | Learned a level 2 spell: Jinxbite 1236 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_rooms, serial_shops, nicolae_shop_bloodbath_and_beyond D:2: layout_loops_corners, serial_glass, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_b, serial_shops, nicolae_shop's_first_dollar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 7 || 50 Searing Ray | 12 | 7 || 19 Shock | 27 | || 27 Armour: Robe | 6 | || 6 Dodge: Dodged | 7 | 2 || 9