Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 15704681527077066159 118 code13 the Magician (level 5, 25/38 HPs) Began as a Djinni Conjurer on Jan 10, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:06:30 (1407 turns). code13 the Magician (Djinni Conjurer) Turns: 1407, Time: 00:06:31 Health: 25/38 AC: 3 Str: 6 XL: 5 Next: 23% Gold: 83 EV: 11 Int: 21 God: SH: 0 Dex: 18 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . i - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Missiles c - 4 poisoned darts Armour a - a +0 robe g - a +0 leather armour i - a +0 leather armour (worn) Jewellery b - a +6 ring of dexterity (worn) Scrolls d - a scroll of immolation {unknown} e - 3 scrolls of identify {unknown} f - 2 scrolls of revelation {unknown} j - a scroll of blinking {unknown} Potions h - a potion of brilliance {unknown} Skills: + Level 2.0 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 c - Shock Conj/Air 84% 1d8 3% 1 d - Fulminant Prism Conj/Alch 10% 3d9 32% 4 e - Jinxbite Hex 42% N/A 4% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Natasha, carrying a wand of flame (67% to hit) The zap hits Natasha. Natasha is moderately wounded. Natasha is nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha, carrying a wand of flame (moderately wounded, 67% to hit) The zap hits Natasha. Natasha is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha, carrying a wand of flame (heavily wounded, 67% to hit) The zap misses Natasha. Natasha casts a spell at you. You resist with some effort. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha, carrying a wand of flame (heavily wounded, 67% to hit) The zap hits Natasha. Natasha is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha, carrying a wand of flame (severely wounded, 72% to hit) The searing ray hits Natasha! You kill Natasha! Natasha yowls pathetically as she dies! (Press . to maintain the ray.) Your Fighting skill increases to level 2! You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... ... ## #.. #. .. #. #†# .. #.##:.# ... #.#..<# ...###.#@..# #.......### ####.....### #.....#.....## ...........<.# ...).........# .............# .............# .............# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) Natasha (D:3) 3 adders (D:2) 2 dart slugs (D:1) 2 giant cockroaches 2 hobgoblins 4 jackals (D:1) 7 ball pythons 9 bats An endoplasm (D:1) 3 frilled lizards 3 goblins 2 kobolds (D:1) 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 78 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 264 | D:1 | Reached XP level 3. HP: 13/26 MP: 0/0 264 | D:1 | Learned a level 1 spell: Shock 383 | D:1 | Reached skill level 1 in Fighting 784 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 800 | D:2 | Found a faded altar of an unknown god. 1401 | D:3 | Noticed Natasha 1406 | D:3 | Killed Natasha 1407 | D:3 | Reached XP level 5. HP: 25/38 MP: 0/0 1407 | D:3 | Learned a level 2 spell: Jinxbite 1407 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_rooms, minmay_crystal_room, nicolae_houndstooth_variations D:2: layout_loops_ring, hellmonk_ecumenical_altar_pennies_from_heaven D:3: layout_rooms, nzn_wu_jian_council_hall, nemelex_altar_shiori, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 27 | 5 || 32 Searing Ray | 8 | 4 || 12 Shock | 25 | 17 || 42 Armour: Leather armour | | 3 || 3 Robe | | 2 || 2 Dodge: Dodged | 3 | 2 || 5