Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11032759725493634934 68 code13 the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on Jan 11, 2026. Slain by a gnoll ... wielding a +1 flail of protection (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:59 (1628 turns). code13 the Magician (Djinni Conjurer) Turns: 1628, Time: 00:04:00 Health: 0/32 AC: 5 Str: 6 XL: 4 Next: 41% Gold: 119 EV: 11 Int: 22 God: SH: 0 Dex: 17 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . c - +0 leather armour rPois ∞ b - +0 helmet rElec . (no cloak) rCorr . m - +0 pair of gloves SInv . (no amulet) Will ..... k - +6 ring of dexterity Stlth ++ j - +4 ring of slaying HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Missiles f - 2 poisoned darts Armour b - a +0 helmet (worn) c - a +0 leather armour (worn) m - a +0 pair of gloves (worn) Jewellery j - a +4 ring of slaying (worn) k - a +6 ring of dexterity (worn) Scrolls g - a scroll of noise {unknown} h - a scroll of identify {unknown} l - a scroll of teleportation {unknown} n - a scroll of vulnerability {unknown} Potions a - a potion of haste {unknown} d - a potion of heal wounds {unknown} e - a potion of lignification {unknown} i - a potion of enlightenment {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Foxfire Conj/Fire 88% 2x1d8 3% 1 d - Fulminant Prism Conj/Alch 11% 3d9 32% 4 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll barely misses you. The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +1 flail of protection! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (severely wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (severely wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You completely miss the gnoll. The gnoll is severely wounded. You stop channelling your searing ray. The gnoll hits you with a +1 flail of protection. You die... ............# #... ............# #..# ............# #..# ............# #..# ............####..# .............†....# ....#.......####.## .########.#.......# #.#.####@.# #.#.# #jj# #.#.# ...# #.#.# .#.## #.#.#..... ..#.#. ... ..#. ... ### ..### You could see 2 gnolls. Vanquished Creatures Jessica (D:2) A gnoll (D:3) An adder (D:3) A dart slug (D:2) 2 ribbon worms (D:2) A hobgoblin (D:2) 3 quokkas 2 ball pythons (D:1) 3 bats (D:2) 2 endoplasms (D:2) A frilled lizard (D:2) A giant cockroach (D:2) 3 goblins 2 kobolds 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 304 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 605 | D:2 | Identified the +7 dagger "Dragonslayer" {vamp, Dex+3} 876 | D:2 | Noticed Jessica 881 | D:2 | Killed Jessica 882 | D:2 | Reached skill level 1 in Fighting 882 | D:2 | Reached XP level 3. HP: 21/27 MP: 0/0 882 | D:2 | Learned a level 1 spell: Foxfire 1490 | D:2 | Reached XP level 4. HP: 19/32 MP: 0/0 1628 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, nrook_mini_backslash, amethyst_killhole D:2: layout_basic, glass_columns_b, kennysheep_crisscross, uniq_jessica D:3: layout_basic, tso_altar, xom_teletrap_fun, basic_ecumenical_altar, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 27 | 4 || 31 Searing Ray | 10 | 4 || 14 Foxfire | 13 | 4 || 17 Armour: Robe | 4 | || 4 Leather armour | 1 | 6 || 7 Dodge: Dodged | 4 | 2 || 6