Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 333246411554236032 101 code13 the Magician (level 5, 11/38 HPs) Began as a Djinni Conjurer on Jan 11, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:57 (1456 turns). code13 the Magician (Djinni Conjurer) Turns: 1456, Time: 00:03:58 Health: 11/38 AC: 3 Str: 6 XL: 5 Next: 4% Gold: 66 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... c - ring of resist corrosion Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe e - a +0 leather armour (worn) Jewellery c - a ring of resist corrosion (worn) Scrolls b - a scroll of enchant armour {unknown} f - 2 scrolls of identify {unknown} g - a scroll of revelation {unknown} Potions d - 3 potions of curing {unknown} h - 4 potions of berserk rage {unknown} i - a potion of lignification {unknown} j - a potion of haste {unknown} Skills: + Level 1.8 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Slow Hex 84% N/A 3% 1 d - Fulminant Prism Conj/Alch 10% 3d9 34% 4 e - Jinxbite Hex 42% N/A 5% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (moderately wounded, slow, 100% to hit) The magic dart hits Natasha. Natasha is heavily wounded. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (heavily wounded, slow, 100% to hit) The magic dart hits Natasha. Natasha is heavily wounded. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (heavily wounded, slow, 100% to hit) The magic dart hits Natasha. Natasha is almost dead. * * * LOW HITPOINT WARNING * * * Natasha mumbles some strange words. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (almost dead, slow, 100% to hit) The magic dart hits Natasha. You kill Natasha! Natasha growls in agony! The cerulean imp disappears in a puff of smoke! * * * LOW HITPOINT WARNING * * * You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......######...... #. #................... #.. #................... #...#####............... #...#####.........#....# .........>...######....# #.......#...### ##..... ........###...####...... .......@...............÷ ...#....###....#........ .. #....# #....#...###.. . ...#### #....'...#.... ..... #.....##...#.... #.$§. #.....##...#.... #... #............#.. #.. #....#.......#.. #.. #.......... There were no monsters in sight! Vanquished Creatures Natasha (twice) (D:2) 2 adders (D:2) 2 dart slugs 2 hobgoblins 8 jackals (D:2) A quokka (D:2) 4 ball pythons 3 bats 4 frilled lizards 3 goblins 5 kobolds 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 139 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 905 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 905 | D:2 | Learned a level 1 spell: Slow 942 | D:2 | Reached skill level 1 in Fighting 1329 | D:2 | Reached XP level 4. HP: 32/32 MP: 0/0 1433 | D:2 | Noticed Natasha 1438 | D:2 | Killed Natasha 1447 | D:2 | Noticed Natasha 1455 | D:2 | Killed Natasha 1456 | D:2 | Reached XP level 5. HP: 11/38 MP: 0/0 1456 | D:2 | Learned a level 2 spell: Jinxbite 1456 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic D:2: layout_basic, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 51 | 13 || 64 Searing Ray | 9 | 4 || 13 Slow | 2 | 1 || 3 Armour: Robe | 3 | || 3 Leather armour | 1 | 2 || 3 Dodge: Dodged | 5 | 1 || 6