Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 18015757498410573276 141 code13 the Magician (level 5, 20/38 HPs) Began as a Djinni Conjurer on Jan 12, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:03:51 (2791 turns). code13 the Magician (Djinni Conjurer) Turns: 2791, Time: 00:03:51 Health: 20/38 AC: 4 Str: 6 XL: 5 Next: 48% Gold: 168 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg + . . e - +1 leather armour {rN+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 168 gold pieces. Inventory: Missiles h - 5 poisoned darts Armour e - a +1 leather armour of positive energy (worn) Wands k - a wand of digging (5) Scrolls a - a scroll of vulnerability {unknown} c - 2 scrolls of teleportation {unknown} d - 3 scrolls of noise {unknown} g - a scroll of blinking {unknown} i - 2 scrolls of fear {unknown} l - a scroll of torment {unknown} m - 3 scrolls of identify {unknown} Potions b - a potion of curing {unknown} f - 2 potions of lignification {unknown} j - a potion of heal wounds {unknown} Skills: + Level 2.1 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Shock Conj/Air 88% 1d8 3% 1 d - Fulminant Prism Conj/Alch 11% 3d8 30% 4 e - Jinxbite Hex 44% N/A 4% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ru Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (dormant, 100% to hit) The searing ray hits the phantom but does no damage. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is lightly damaged. The searing ray hits the phantom! The phantom is heavily damaged. The phantom barely misses you. The searing ray hits the phantom. The phantom is heavily damaged. You finish channelling your searing ray. The phantom hits you. The phantom blinks! You blink. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (heavily damaged, 69% to hit) The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) The phantom hits you. The searing ray hits the phantom. The phantom is severely damaged. The phantom hits you but does no damage. Your magical contamination has completely faded away. The searing ray hits the phantom. The phantom is almost destroyed. The phantom hits you. The searing ray hits the phantom! You destroy the phantom! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Your Fighting skill increases to level 2! You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #.# ..# #.# #.# ###@#### #......# #.#..#.# #.##.#.# # .#.# .#.# .#.# .#.# #.# There were no monsters in sight! Vanquished Creatures A phantom (D:4) 3 adders 2 giant cockroaches 7 hobgoblins 3 orcs (D:3) 6 quokkas 6 ball pythons 4 bats 2 endoplasms 2 frilled lizards 3 goblins (D:1) 4 kobolds 3 rats (D:2) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 193 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 908 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 908 | D:2 | Learned a level 1 spell: Shock 965 | D:2 | Reached skill level 1 in Fighting 987 | D:2 | Found a faded altar of an unknown god. 1075 | D:2 | Found a sacrificial altar of Ru. 1174 | D:2 | Found Wuifribe's Weapon Emporium. 1890 | D:3 | Reached XP level 4. HP: 12/32 MP: 0/0 2781 | D:4 | Noticed a phantom 2790 | D:4 | Killed a phantom 2791 | D:4 | Reached XP level 5. HP: 20/38 MP: 0/0 2791 | D:4 | Learned a level 2 spell: Jinxbite 2791 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_ring D:2: layout_loops_corners, basic_altar, ebering_ecumenical_altar_petrified, serial_shops, nicolae_shop's_first_dollar, grunt_decor_clamped D:3: layout_basic, saegor_snake_ambush D:4: layout_basic, nicolae_overflow_hidden_temple, temple_pool_b, portal_sewer_entry_b Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | 8 || 56 Searing Ray | 12 | 7 || 19 Shock | 24 | || 24 Armour: Leather armour | 7 | 4 || 11 Dodge: Dodged | 6 | 1 || 7