Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12880707104796777737 284 code13 the Magician (level 6, 20/45 HPs) Began as a Djinni Conjurer on Jan 12, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:05:04 (2370 turns). code13 the Magician (Djinni Conjurer) Turns: 2370, Time: 00:05:04 Health: 20/45 AC: 4 Str: 6 XL: 6 Next: 54% Gold: 140 EV: 26 Int: 21 God: SH: 0 Dex: 12 rFire + + + k - staff of fire rCold x . . (no offhand) rNeg . . . c - +0 leather armour rPois ∞ (no helmet) rElec . n - +0 cloak rCorr + (no gloves) SInv . o - amulet of the acrobat Will ..... j - ring of resist corrosion Stlth + (no ring) HPRegen 0.27/turn %: acrobat @: acrobatic, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Missiles h - 8 poisoned darts Armour c - a +0 leather armour (worn) n - a +0 cloak (worn) Magical Staves k - a staff of fire (weapon) m - a staff of fire Jewellery i - a ring of fire j - a ring of resist corrosion (worn) o - an amulet of the acrobat (worn) Scrolls a - a scroll of revelation {unknown} b - a scroll of noise {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of torment {unknown} g - 2 scrolls of identify {unknown} l - a scroll of teleportation {unknown} Potions d - 2 potions of curing {unknown} p - a potion of mutation {unknown} q - a potion of resistance {unknown} Skills: + Level 2.7 Fighting + Level 3.9 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 c - Soul Splinter Necr 96% N/A 2% 1 d - Fulminant Prism Conj/Alch 12% 3d9 26% 4 e - Jinxbite Hex 48% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Xom Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, 100% to hit) The magic dart hits Grinder. Grinder is heavily wounded. You stop channelling your searing ray. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, 100% to hit) The magic dart hits Grinder but does no damage. Grinder is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, 75% to hit) The searing ray hits Grinder! Grinder is almost dead. (Press . to maintain the ray.) Grinder gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The searing ray hits Grinder! You kill Grinder! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 2! You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'e'. You have reached level 6! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.).......#.#.# #.......###.#.# ##..........#.# ............... ###.#.####.##.# #.#.......#.###### . #.........#.#.... ... ####.##...#.##.##..... #.##.##....@....... #.##.##.....##..).. #...........# ... #..÷........... . #.............. ## #<............... .### ##.#####......... ...# #÷# #......### .#.####.# There were no monsters in sight! Vanquished Creatures Grinder (D:3) 2 adders (D:3) A dart slug (D:2) A ribbon worm (D:2) An orc (D:3) 7 endoplasms 14 giant cockroaches 4 jackals (D:1) 6 ball pythons 5 bats 5 frilled lizards 6 goblins 5 hobgoblins 5 kobolds 2 quokkas (D:2) 4 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 138 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 283 | D:1 | Found Kesch's Magic Scroll Shop. 629 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 629 | D:1 | Learned a level 1 spell: Soul Splinter 787 | D:1 | Reached skill level 1 in Fighting 1508 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1587 | D:2 | Found a shimmering altar of Xom. 1628 | D:2 | Identified the +2 dagger "Xahafrid" {drain, Str+4 Int+2} 2079 | D:3 | Found a hide-covered altar of Uskayaw. 2360 | D:3 | Noticed Grinder 2369 | D:3 | Killed Grinder 2370 | D:3 | Reached XP level 5. HP: 17/39 MP: 0/0 2370 | D:3 | Learned a level 2 spell: Jinxbite 2370 | D:3 | Reached XP level 6. HP: 20/45 MP: 0/0 2370 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, serial_shops, nicolae_shop_tiny_real_fake_doors D:2: minmay_roachtagon, layout_basic, serial_corexii_hall, corexii_hall_statues_i, chequers_hall_statues_wall_a, corexii_hall_statues_l, chequers_hall_statues_corner_a, basic_altar, chequers_serial_rivers_large_a, minmay_unequal D:3: layout_basic, nicolae_uskayaw_dance_hall, hellmonk_ecumenical_altar_slurped_away, nrook_mini_backslash, chequers_serial_rivers_micro_b, grunt_ministairs_14, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.7 Dodging | 3 | 3.9 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 74 | 40 || 114 Searing Ray | 19 | 8 || 27 Fulminant Prism | | 1 || 1 Armour: Robe | 4 | || 4 Leather armour | 3 | 1 || 4 Dodge: Dodged | 7 | 1 || 8