Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12085345659206358007 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Jan 12, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (439 turns). code13 the Magician (Djinni Conjurer) Turns: 439, Time: 00:00:53 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 14 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . b - staff of death rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of death (weapon) Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 13 gold pieces (gained 7). You now have 14 gold pieces (gained 1). You reach down and open the door. An endoplasm comes into view. An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . .. .. . ..#...... ..#...#.. .. ... ..... ....#. ...#. ..... ...#. #.... #..## ...## ### #..# ... ..# #..# ###'######.#####..# #..@..#..#.##.....# #.....#..#.##.##.### #........#.##.##...† #.....#........#.### #.....#..#......>... #######..#.######### #..#.. ....). #..#.## ###### #..#.# # There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 152 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 309 | D:1 | Found Ogokegh's Armour Shoppe. 439 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 439 | D:1 | Learned a level 1 spell: Summon Small Mammal 439 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, serial_shops, nicolae_shop_well_armoured, chequers_big_river, grunt_decor_arrowhead, minmay_misc_feat_cross Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 5 Armour: Robe || 1 Dodge: Dodged || 1