Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 9689566994590768211 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Jan 12, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:07 (562 turns). code13 the Magician (Djinni Conjurer) Turns: 562, Time: 00:01:08 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 28 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 leather armour Scrolls b - 2 scrolls of identify {unknown} c - a scroll of enchant weapon {unknown} d - a scroll of amnesia {unknown} e - 3 scrolls of teleportation {unknown} i - a scroll of enchant armour {unknown} j - a scroll of brand weapon {unknown} Potions f - a potion of curing {unknown} h - a potion of berserk rage {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Freeze Ice 76% 1d8 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You reach down and open the door. There is an open door here. A rat comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ............#### #...##.#### .##.#.#........# #...##.#### ....#.###.#..#.## #.......... .##.#.###.#.....### #.......... ..............†.... #....#.##.# #..†..#####........ ###....##.# ._#................ #..####.# #.#...#.........## #..####.# ..#...#.........@### ####.......# ..#...#............###.......##.# ......#.........##..##.###.#.##.. ......+......#+####..#.###....... ....#.#..................###.#..# ###......####......#.#.#.###...## ###....# #..##..#......##.#... # #.#....# #..##..#............. ###.#....## ##....####.#..##.#... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 4 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 4 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Found a faded altar of an unknown god. 167 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 562 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 562 | D:1 | Learned a level 1 spell: Freeze 562 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic, ebering_ecumenical_altar_rust Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 2