Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 1093503482737770326 51 code13 the Magician (level 4, -2/32 HPs) Began as a Djinni Conjurer on Jan 12, 2026. Killed by nerve-wracking pain ... invoked by an orc priest (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:20 (1885 turns). code13 the Magician (Djinni Conjurer) Turns: 1885, Time: 00:03:21 Health: -2/32 AC: 3 Str: 9 XL: 4 Next: 7% Gold: 118 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold . . . (no offhand) rNeg . . . l - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . j - amulet "Suiredec" {Spirit rC+ Str+3} Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: guardian spirit, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 118 gold pieces. Inventory: Missiles c - 6 atropa-tipped darts Armour a - a +0 robe l - a +0 leather armour (worn) Jewellery j - the amulet "Suiredec" (worn) {Spirit rC+ Str+3} (You found it on level 3 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Str+3: It affects your strength (+3). Scrolls b - a scroll of vulnerability {unknown} e - a scroll of revelation {unknown} g - a scroll of identify {unknown} h - a scroll of amnesia {unknown} Potions d - 2 potions of mutation {unknown} f - a potion of enlightenment {unknown} i - a potion of attraction {unknown} k - 2 potions of moonshine {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 c - Slow Hex 84% N/A 3% 1 d - Fulminant Prism Conj/Alch 10% 3d8 32% 4 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * An orc comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 scale mail (81% to hit) The searing ray misses the orc. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the orc. The orc is lightly wounded. * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... ### ### ..# #.. #.# #.# #.# #.# #.# #.# #.###.#####..# #. .#.#@.$#........# #. ...o$.....†.######.. #. ..........#.# #. ...##.....#.# #. ## #.....#.# ##. #######.## #..### #..## #..<.# #...# #..#.# . ##.## You could see an orc priest. Vanquished Creatures 2 adders A ribbon worm (D:2) 2 dart slugs (D:3) An orc (D:3) A hobgoblin (D:1) 2 quokkas (D:2) 5 ball pythons A bat (D:1) 2 endoplasms (D:1) 5 frilled lizards 2 giant cockroaches (D:1) 6 goblins 2 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 424 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 858 | D:2 | You are sucked into a shaft and drop 2 floors! 909 | D:3 | Identified the amulet "Suiredec" {Spirit rC+ Str+3} 950 | D:3 | Reached skill level 1 in Fighting 950 | D:3 | Reached XP level 3. HP: 16/27 MP: 0/0 950 | D:3 | Learned a level 1 spell: Slow 1580 | D:2 | Found a faded altar of an unknown god. 1868 | D:3 | Reached XP level 4. HP: 31/32 MP: 0/0 1885 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic D:2: layout_loops_ring, serial_glass, glass_columns_b, glass_columns_b, shapermc_ecumenical_altar_notcrosses D:3: layout_loops_cross, minmay_misc_feat_rows, st_stairs_4 D:4: layout_cave_pools Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | 6 || 63 Searing Ray | 12 | 5 || 17 Armour: Robe | 4 | || 4 Dodge: Dodged | 4 | || 4