Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 15236687924879860085 171 code13 the Magician (level 5, 21/38 HPs) Began as a Djinni Conjurer on Jan 17, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:30 (793 turns). code13 the Magician (Djinni Conjurer) Turns: 793, Time: 00:01:30 Health: 21/38 AC: 2 Str: 6 XL: 5 Next: 81% Gold: 64 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... h - ring of positive energy Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a ring of positive energy (worn) Scrolls b - 3 scrolls of teleportation {unknown} c - 2 scrolls of identify {unknown} g - a scroll of fog {unknown} Potions d - 2 potions of curing {unknown} e - a potion of heal wounds {unknown} f - 2 potions of ambrosia {unknown} Skills: + Level 2.2 Fighting + Level 3.5 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Kiss of Death Conj/Necr 96% 2d12 1% 1 d - Fulminant Prism Conj/Alch 12% 3d9 19% 4 e - Grave Claw Necr 48% 2d10 2% 2 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (heavily wounded, 75% to hit) The searing ray hits Sigmund! Sigmund is almost dead. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (almost dead, 75% to hit) The searing ray hits Sigmund! You kill Sigmund! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your Fighting skill gained 2 levels and is now at level 2! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. You have reached level 4! You feel clever. You have reached level 5! The power to cast Grave Claw wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..>.......##.#.# #..)..#.#.......# #.....#.#.†##.### #.....#.#.....# ##### #.....#.#.#...## ....# #.....#.#.#....##....# #.....#.#.#.##..#....# #.........#.###.#....# #.........#.# #.@....# #.>...#.#.#.# ##.....# #.#.#.#.#.#.# .......%. #.#.....#.#.# ##.)...### #.#<....#.#.# ##...## #.#.......#.# ##.# ..#...(.....# .# ###.#....#### )# ....#....# There were no monsters in sight! Vanquished Creatures Sigmund (D:2) A giant cockroach (D:1) 2 jackals (D:1) 2 quokkas (D:1) A ball python (D:2) 2 bats A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 212 | D:1 | Reached XP level 2. HP: 9/22 MP: 0/0 786 | D:2 | Noticed Sigmund 792 | D:2 | Killed Sigmund 793 | D:2 | Reached XP level 3. HP: 15/28 MP: 0/0 793 | D:2 | Learned a level 1 spell: Kiss of Death 793 | D:2 | Reached XP level 4. HP: 18/33 MP: 0/0 793 | D:2 | Reached XP level 5. HP: 21/38 MP: 0/0 793 | D:2 | Learned a level 2 spell: Grave Claw 793 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_cross, wad_floor_pattern_untrapped, chequers_serial_rivers_micro_c D:2: layout_basic, chequers_decorated_corner, uniq_sigmund, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.2 Dodging | 3 | 3.5 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 23 | || 23 Searing Ray | 4 | || 4 Armour: Robe | 5 | || 5 Dodge: Dodged | 2 | || 2