Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 1241262549059942352 20 code13 the Magician (level 3, 21/26 HPs) Began as a Djinni Conjurer on Jan 18, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:24 (835 turns). code13 the Magician (Djinni Conjurer) Turns: 835, Time: 00:01:26 Health: 21/26 AC: 4 Str: 6 XL: 3 Next: 0% Gold: 70 EV: 11 Int: 21 God: SH: 5 Dex: 11 rFire + + . b - staff of death rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . h - +1 cloak rCorr . (no gloves) SInv . j - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: reflection @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +1 cloak (worn) Magical Staves b - a staff of death (weapon) Jewellery j - an amulet of reflection (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of amnesia {unknown} f - 2 scrolls of identify {unknown} Potions e - a potion of curing {unknown} g - 2 potions of moonshine {unknown} i - a potion of mutation {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 100% 2d13 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! A goblin comes into view. It is wielding a +0 club. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) g~~.... ~).~... #.# ..†~... #.# ~.... #.# ....######.# ##.........# #......# #.# ####.##@#####.#### <................# ####.##..####.##.# # ##.......#.# ..>....^#.###### ##..######......# #..#.......###.# #..#.......# #.# #..#.####..# #.# You could see a goblin (wandering). Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) 4 kobolds 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 192 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 835 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 835 | D:2 | Learned a level 1 spell: Kiss of Death 835 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_loops_ring D:2: cheibrodos_helix_gallery, layout_basic, serial_shops, nicolae_shop_hallway_plus, uniq_natasha Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 7 Armour: Robe || 4 Dodge: Dodged || 2