Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 1812119845441927352 63 code13 the Magician (level 4, 8/32 HPs) Began as a Djinni Conjurer on Jan 19, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:03:10 (1306 turns). code13 the Magician (Djinni Conjurer) Turns: 1306, Time: 00:03:11 Health: 8/32 AC: 2 Str: 6 XL: 4 Next: 31% Gold: 77 EV: 11 Int: 20 God: SH: 0 Dex: 11 rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... g - ring of ice Stlth ++ (no ring) HPRegen 0.25/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, dopey 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +2 ring mail of willpower h - a +0 pair of gloves Jewellery g - a ring of ice (worn) Scrolls b - a scroll of enchant armour {unknown} i - a scroll of teleportation {unknown} j - a scroll of identify {unknown} Potions c - a potion of curing d - a potion of mutation {!q} f - a potion of might {unknown} k - a potion of invisibility {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Freeze Ice 100% 1d10 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are dopey. (Int -2) Message History The hound bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (almost dead, 69% to hit) The searing ray hits the hound. You kill the hound! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Your Dodging skill increases to level 3! You have reached level 4! You feel clever. It was a potion of mutation. You feel extremely strange. You feel stronger. You feel stupid. You feel weaker. You stop channelling your searing ray. The jackal completely misses you. Unknown command. It was a potion of curing. You feel better. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The searing ray hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..## ##....## #......### ##........## #..........### #............## ##.............. #.......@......# #..........†...# ##...........>..# ##.......†.......# .................# .................# ##............## ##..........## ##.......### There were no monsters in sight! Vanquished Creatures A hound (D:4) An adder (D:2) 2 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins A jackal (D:4) A quokka (D:2) 6 ball pythons A bat (D:1) 2 frilled lizards (D:2) 3 goblins (D:2) 4 kobolds 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 16 | D:1 | Found a faded altar of an unknown god. 58 | D:1 | Found Tik Puas's Jewellery Emporium. 164 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 905 | D:2 | Reached skill level 1 in Fighting 905 | D:2 | Reached XP level 3. HP: 13/27 MP: 0/0 905 | D:2 | Learned a level 1 spell: Freeze 1250 | D:2 | You are sucked into a shaft and drop 2 floors! 1302 | D:4 | Reached XP level 4. HP: 3/32 MP: 0/0 1302 | D:4 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 1302 | D:4 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1302 | D:4 | Lost mutation: You are strong. (Str +4, Int/Dex -1) [potion | of mutation] 1306 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic, serial_shops, nicolae_shop_glassy, ebering_ecumenical_altar_box D:2: layout_loops_cross, minmay_rat_hole D:3: layout_rooms, lemuel_tele_altar, cheibrodos_sewer_entry_drain, nicolae_goblin_pals D:4: layout_cave_pods, nzn_hepliaklqana_mist_gate Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | || 44 Searing Ray | 10 | 1 || 11 Use: Potion | | 2 || 2 Armour: Robe | 16 | 1 || 17 Dodge: Dodged | 13 | 3 || 16