Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4096903006080197216 21 code13 the Magician (level 3, 21/26 HPs) Began as a Djinni Conjurer on Jan 19, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:33 (481 turns). code13 the Magician (Djinni Conjurer) Turns: 481, Time: 00:01:34 Health: 21/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 60 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 60 gold pieces. Inventory: Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) b - a +0 cloak f - a +0 leather armour Scrolls e - 2 scrolls of blinking {unknown} h - a scroll of teleportation {unknown} Potions d - a potion of curing {unknown} g - a potion of magic {unknown} i - a potion of attraction {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the ball python! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. Found 4 boomerangs. You see here a +0 whip of venom. A rat and a hobgoblin come into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .####.### #.# ......# #.# .#.#.#. #.# ..... . #####.# .#.#.# ##.....# ...... ###..##### .#.#. ##...## .... #..### #. #@## r.......# #.#.##### You could see a rat (asleep). Vanquished Creatures A dart slug (D:1) 4 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) 4 endoplasms (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 481 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 481 | D:1 | Learned a level 1 spell: Kiss of Death 481 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_rooms, st_stairs_11, dk_noncrumbling_4 Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 7 Armour: Robe || 1