Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 3459795019153219936 20 code13 the Magician (level 3, 21/26 HPs) Began as a Djinni Conjurer on Jan 20, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:15 (632 turns). code13 the Magician (Djinni Conjurer) Turns: 632, Time: 00:01:15 Health: 21/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 53 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Missiles d - 3 datura-tipped darts g - 5 darts of disjunction Armour a - a +0 robe (worn) Scrolls e - a scroll of revelation {unknown} f - 2 scrolls of fear {unknown} h - a scroll of silence {unknown} i - a scroll of vulnerability {unknown} Potions b - a potion of curing {unknown} c - a potion of ambrosia {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger of protection (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You see here a +0 dagger of protection. A kobold comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (moderately wounded, 72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. A ball python comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (moderately wounded, 72% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The ball python hisses angrily. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###### #....##### ## #######.##...... #. ........######## .. ..####..##### ###S #......)....# ......) ######..###.# #...##.##### #..# #.# .......@...# #.†# #.# #..#######.# #..# #.# #.# #.# #..# #.# ## #.# #.###..# #.# #. #.# #......###.# #. #####.# #.###.##...###. #.#.....# #.# #.##.####.. #.......#######.# #.##.####.. ###.###.........# #.##....... You could see a ball python. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 204 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 427 | D:1 | Found Qaif's Book Emporium. 632 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 632 | D:1 | Learned a level 1 spell: Summon Small Mammal 632 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 5