Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 7787999031714791430 312 code13 the Magician (level 6, -5/45 HPs) Began as a Djinni Conjurer on Jan 20, 2026. Killed by miscasting Iskenderun's Mystic Blast (8 damage) ... on level 4 of the Dungeon. The game lasted 00:09:32 (2889 turns). code13 the Magician (Djinni Conjurer) Turns: 2889, Time: 00:09:33 Health: -5/45 AC: 4 Str: 6 XL: 6 Next: 71% Gold: 217 EV: 12 Int: 21 God: SH: 0 Dex: 18 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . n - +0 leather armour rPois ∞ h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . t - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} Will ..... s - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.27/turn %: faith, infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 217 gold pieces. Inventory: Armour h - a +0 helmet (worn) n - a +0 leather armour (worn) Jewellery s - a +6 ring of dexterity (worn) t - the Hermit's Pendant (worn) {Faith Invo=14 Evo=0 MP+5} (You found it on level 3 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). Wands p - a wand of polymorph (12) Scrolls c - a scroll of teleportation {unknown} g - 3 scrolls of vulnerability {unknown} i - a scroll of fog {unknown} k - 2 scrolls of identify {unknown} m - 2 scrolls of fear {unknown} o - a scroll of amnesia {unknown} Potions a - a potion of invisibility {unknown} b - a potion of ambrosia {unknown} d - a potion of curing {unknown} e - a potion of moonshine {unknown} f - 2 potions of heal wounds {unknown} j - a potion of enlightenment {unknown} q - a potion of brilliance {unknown} r - 2 potions of might {unknown} Baubles l - 2 flux baubles Skills: + Level 2.8 Fighting + Level 4.0 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 96% 1d9 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 c - Magic Dart Conj 96% 1d7 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 24% 4 e - Grave Claw Necr 48% 2d10 3% 2 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Nemelex Xobeh Shops: D:2 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The adder barely misses you. Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. A strange surge of energy strikes you from nowhere! You die... ##.###.#...# #. #.#...# #. #.. ..### #. #...$... #. #. #.#.... #. #.###.##.# #.. #. .##!...$...####.# #. ...............)# #. #.@# #..# #. #.S# #..# ###. #..## #..# ##.#. #...# #..# ##.#.. ##..#####.)###.###. #)†.†).......## ## #.######..###.###. #...........# ##.#.# #.#.######.## ##... You could see an adder. Vanquished Creatures An ogre (D:4) A hound (D:4) An orc priest (D:3) 2 orc wizards (D:4) Robin (D:3) 2 adders A shadow imp (D:3) 4 dart slugs A ribbon worm (D:4) 11 orcs 4 endoplasms A giant cockroach (D:1) 5 hobgoblins 2 jackals (D:4) 3 quokkas 5 ball pythons 9 bats 2 frilled lizards (D:1) 18 goblins 7 kobolds 5 rats (D:1) 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 202 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 563 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 563 | D:1 | Learned a level 1 spell: Shock 680 | D:1 | Reached skill level 1 in Fighting 1279 | D:2 | Found Rijeiqij's Jewellery Shoppe. 1404 | D:2 | Found a faded altar of an unknown god. 1439 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1560 | D:3 | Reached XP level 4. HP: 26/32 MP: 0/0 1656 | D:3 | Identified the +0 helmet of the Accordion {rC+ Str+2 Dex-4} 1656 | D:3 | Noticed Robin 1659 | D:3 | Killed Robin 1674 | D:3 | Reached XP level 5. HP: 20/38 MP: 0/0 1674 | D:3 | Learned a level 2 spell: Grave Claw 2304 | D:3 | Found a faded altar of an unknown god. 2304 | D:3 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 2315 | D:3 | Got the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 2718 | D:4 | Noticed an ogre 2724 | D:4 | Killed an ogre 2725 | D:4 | Reached XP level 6. HP: 15/45 MP: 0/0 2889 | D:4 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_ring D:2: layout_basic, ebering_ecumenical_altar_webs, basic_altar, serial_shops, nicolae_shop_flopsided D:3: layout_loops_ring, hellmonk_guarded_unrand_hermit, uniq_robin D:4: layout_loops_ring Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.8 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 4 || 4 Cast: Magic Dart | 51 | || 51 Searing Ray | 12 | 18 || 30 Shock | 12 | 80 || 92 Iskenderun's Myst | | 5 || 5 Fulminant Prism | | 1 || 1 Armour: Robe | 5 | || 5 Leather armour | | 19 || 19 Dodge: Dodged | 3 | 12 || 15