Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 10906069644859858025 41 code13 the Magician (level 3, -4/27 HPs) Began as a Djinni Conjurer on Jan 20, 2026. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:18 (1003 turns). code13 the Magician (Djinni Conjurer) Turns: 1003, Time: 00:02:19 Health: -4/27 AC: 3 Str: 6 XL: 3 Next: 75% Gold: 88 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no amulet) Will ..... c - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: brilliant, flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery c - a +4 ring of slaying (worn) Scrolls d - 3 scrolls of identify {unknown} Potions b - a potion of resistance {unknown} e - a potion of curing {unknown} h - a potion of magic {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Sandblast Erth 60% 2d14 2% 1 c - Searing Ray Conj 60% 2d6 3% 2 d - Fulminant Prism Conj/Alch 15% 3d10 26% 4 g - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (94% to hit) The blast of sand hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, catching its breath, 94% to hit) The blast of sand hits the ribbon worm but does no damage. The ribbon worm is lightly wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, catching its breath, 94% to hit) The blast of sand hits the ribbon worm! The ribbon worm is heavily wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. The ribbon worm bites you! You die... #.##.#.#############.# ##.####...............# #..#################### #.................# #...#############.# #)..............#..# #.......####.#### .# ...........##w#..# .# ...#.....>.# #@### # (...##...#### #..# ### #...# ###.. #...# #.# #...# ... ... ##. You could see a ribbon worm. Vanquished Creatures Natasha (D:2) A dart slug (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 285 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 899 | D:2 | Noticed Natasha 903 | D:2 | Killed Natasha 904 | D:2 | Reached skill level 1 in Fighting 904 | D:2 | Reached XP level 3. HP: 17/27 MP: 0/0 904 | D:2 | Learned a level 1 spell: Sandblast 1003 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic D:2: layout_loops_cross, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_cross_1, co_window_of_opportunity_c, co_window_broadway_b, co_window_2corner, co_window_broadway_a, co_window_paths_e, co_window_4corner_b, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 5 Sandblast || 4 Use: Potion || 1 Armour: Robe || 10 Dodge: Dodged || 3