Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 790855928449260955 98 code13 the Magician (level 5, 31/38 HPs) Began as a Djinni Conjurer on Jan 20, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:19 (1775 turns). code13 the Magician (Djinni Conjurer) Turns: 1775, Time: 00:03:20 Health: 31/38 AC: 2 Str: 6 XL: 5 Next: 1% Gold: 54 EV: 11 Int: 27 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... f - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a +6 ring of intelligence (worn) Scrolls b - a scroll of enchant armour {unknown} c - a scroll of poison {unknown} d - a scroll of identify {unknown} Potions e - a potion of resistance {unknown} g - a potion of brilliance {unknown} h - a potion of curing {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Soul Splinter Necr 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 13% 3d9 14% 4 e - Jinxbite Hex 54% N/A 2% 2 g - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Shops: D:2 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. x2 An adder is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You stop channelling your searing ray. An orc wizard and 4 orcs come into view. An orc is wielding a +1 short sword of freezing. Found a scroll labelled TYIMIJOSSA. The orc shouts! x4 The orc unwields a +0 mace. The orc wields a +0 sling. The orc shoots a sling bullet. The sling bullet closely misses you. The orc wizard shouts! There is an open door here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and quivering stones (79% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc shoots a sling bullet. The sling bullet hits you. You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #....# #.###.....#.# #....# #.....###.#.# #.##.# ####################.#.# #..#.# .....................#.# ####.### ...o......########.#...# #......# .....o...∩......##.##### #.†....# .?{.............##...... #......# ...o$...........######## #......#########@##..>.....# # #................##......#.###### ..........#########.............# #.........# #...<....####<# .......#### #........# #.# ........# #.......######.# ........# #.......##...... ..###...# #.......##.###.# ..# #...# .........##.# #.# You could see 3 orcs. Vanquished Creatures Terence (D:2) Natasha (D:2) An adder (D:2) 4 dart slugs An orc (D:2) A ribbon worm (D:2) 5 hobgoblins 6 ball pythons 7 bats 2 endoplasms (D:1) A frilled lizard (D:1) 2 goblins 3 kobolds 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 201 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 846 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 846 | D:1 | Learned a level 1 spell: Soul Splinter 861 | D:1 | Reached skill level 1 in Fighting 1041 | D:2 | Found Hesot's Jewellery Shoppe. 1351 | D:2 | Noticed Terence 1360 | D:2 | Killed Terence 1361 | D:2 | Reached XP level 4. HP: 2/32 MP: 0/0 1658 | D:2 | Found a stormy altar of Qazlal. 1671 | D:2 | Noticed Natasha 1674 | D:2 | Killed Natasha 1775 | D:2 | Reached XP level 5. HP: 31/38 MP: 0/0 1775 | D:2 | Learned a level 2 spell: Jinxbite 1775 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_corners, minivault_23 D:2: layout_basic, basic_altar, serial_shops, shop, uniq_terence, uniq_natasha, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 50 | 18 || 68 Searing Ray | 11 | 5 || 16 Soul Splinter | 1 | || 1 Armour: Robe | 11 | 3 || 14 Dodge: Dodged | 6 | 5 || 11