Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 6622667559713268758 203 code13 the Magician (level 6, 25/45 HPs) Began as a Djinni Conjurer on Jan 20, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:54 (1087 turns). code13 the Magician (Djinni Conjurer) Turns: 1087, Time: 00:01:55 Health: 25/45 AC: 2 Str: 6 XL: 6 Next: 8% Gold: 37 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of see invisible Scrolls b - a scroll of butterflies {unknown} Potions c - a potion of curing {unknown} Skills: + Level 2.4 Fighting + Level 3.6 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Freeze Ice 92% 1d9 1% 1 d - Fulminant Prism Conj/Alch 11% 3d8 19% 4 e - Construct Spike Laun Frge 46% 2d4 2% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (moderately wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund misses you. The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray hits Sigmund. Sigmund is almost dead. Sigmund closely misses you. The searing ray hits Sigmund. You kill Sigmund! You finish channelling your searing ray. Your Fighting skill increases to level 2! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 4! You feel agile. You have reached level 5! The power to cast Construct Spike Launcher wells up from within. Spell assigned to 'e'. You have reached level 6! Things that are here: a +1 scythe of protection; a +0 robe Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###...# # ##.## # #.### # #...# ####.#.########### #................# /.#.....#.######.##### .....................# #)..#.#....#####@###.# .).........# #.......# ...>#.#....# #.......# #..........# #..†....# #.#.....#.## #.......# #.........# #.......# .###### #.......# #.......# There were no monsters in sight! Vanquished Creatures Sigmund (D:2) 2 adders (D:2) A dart slug (D:2) An endoplasm (D:1) A giant cockroach (D:1) 5 hobgoblins (D:1) 2 quokkas 2 ball pythons (D:1) A bat (D:1) 2 goblins (D:2) 3 kobolds 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 212 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 972 | D:2 | Reached skill level 1 in Fighting 972 | D:2 | Reached XP level 3. HP: 18/27 MP: 0/0 972 | D:2 | Learned a level 1 spell: Freeze 1070 | D:2 | Noticed Sigmund 1084 | D:2 | Killed Sigmund 1085 | D:2 | Reached XP level 4. HP: 18/34 MP: 0/0 1085 | D:2 | Reached XP level 5. HP: 21/39 MP: 0/0 1085 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1085 | D:2 | Reached XP level 6. HP: 24/45 MP: 0/0 1087 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_corners D:2: layout_loops_ring, ebering_ecumenical_altar_rust, st_stairs_2, minmay_misc_feat_columns, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.4 Dodging | 3 | 3.6 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 40 | || 40 Searing Ray | 11 | || 11 Armour: Robe | 5 | || 5 Dodge: Dodged | 6 | || 6