Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16977068680237010745 123 code13 the Magician (level 5, 19/38 HPs) Began as a Djinni Conjurer on Jan 20, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:04:11 (1682 turns). code13 the Magician (Djinni Conjurer) Turns: 1682, Time: 00:04:11 Health: 19/38 AC: 3 Str: 6 XL: 5 Next: 28% Gold: 130 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . j - staff of alchemy rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . o - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Missiles n - 2 curare-tipped darts Armour a - a +0 robe (worn) o - a +0 pair of gloves (worn) Magical Staves c - a staff of death j - a staff of alchemy (weapon) Wands m - a wand of polymorph (7) Scrolls e - 2 scrolls of amnesia {unknown} g - a scroll of identify {unknown} h - 2 scrolls of enchant armour {unknown} i - a scroll of noise {unknown} k - a scroll of vulnerability {unknown} Potions b - 2 potions of curing {unknown} d - a potion of might {unknown} f - 2 potions of mutation {unknown} l - a potion of lignification {unknown} Skills: + Level 2.0 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Freeze Ice 92% 1d9 1% 1 d - Fulminant Prism Conj/Alch 17% 3d10 19% 4 e - Lesser Beckoning Tloc 46% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ! D:3 [ Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the orc! The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The orc shouts! You hear a shout! x2 The searing ray hits Terence. Terence is lightly wounded. Terence screams, "Stand, coward! You want a fight, show some honour!" The searing ray hits Terence! Terence is heavily wounded. An orc comes into view. It is wielding a +0 hand axe. The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits the orc. The orc is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour (severely wounded, 78% to hit) The searing ray hits Terence! Terence is almost dead. The searing ray hits the orc priest. You kill the orc priest! (Press . to maintain the ray.) A quokka comes into view. Terence hits you with a +0 flail. Your Fighting skill increases to level 2! You have reached level 5! The power to cast Lesser Beckoning wells up from within. Spell assigned to 'e'. The searing ray misses Terence. The searing ray hits the orc! You kill the orc! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * An orc priest comes into view. It is wielding a +1 trident of venom. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##..# ####..## #.....# #############.###.# ........##....###.#### #######....#####.....# ###..# #.....# ####..#####.....# #.@.............# #@########......# #. #.###.## o. #.# #.# .## #.###.# .. ...#..# .r .#.#.## ..o #.#.#.# ..#.#.# You could see Terence, an orc priest, an orc and a quokka. Vanquished Creatures An orc priest (D:3) 6 adders A dart slug (D:2) 2 orcs (D:3) 8 endoplasms 2 giant cockroaches 2 hobgoblins 4 quokkas 2 ball pythons 5 bats 3 frilled lizards (D:1) 2 goblins 5 kobolds A rat (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 165 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 632 | D:1 | Found a faded altar of an unknown god. 659 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 659 | D:1 | Learned a level 1 spell: Freeze 744 | D:1 | Reached skill level 1 in Fighting 1060 | D:2 | Found Gisuom's Distillery. 1132 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1533 | D:3 | Found Ylairag's Antique Armour Emporium. 1674 | D:3 | Noticed Terence 1681 | D:3 | Reached XP level 5. HP: 21/38 MP: 0/0 1681 | D:3 | Learned a level 2 spell: Lesser Beckoning 1682 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, shapermc_ecumenical_altar_totnotflames D:2: layout_loops_ring, serial_shops, shop D:3: layout_rooms, serial_shops, nicolae_shop_flopsided, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 62 | 20 || 82 Searing Ray | 7 | 12 || 19 Armour: Robe | 2 | 7 || 9 Dodge: Dodged | 6 | 4 || 10