Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 13943117333779111472 27 code13 the Magician (level 3, 21/27 HPs) Began as a Djinni Conjurer on Jan 25, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:02:28 (1459 turns). code13 the Magician (Djinni Conjurer) Turns: 1459, Time: 00:02:29 Health: 21/27 AC: 3 Str: 6 XL: 3 Next: 25% Gold: 116 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . h - +8 dagger of Chance {venom, rPois rN+ rCorr} rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ g - +1 hat rElec . (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons h - the +8 dagger of Chance (weapon) {venom, rPois rN+ rCorr} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Missiles e - 6 poisoned darts Armour a - a +0 robe (worn) g - a +1 hat (worn) Magical Staves j - the staff of Koef {*Corrode rPois rF+ Int+2 Fire} (You found it on level 2 of the Dungeon) [staff of fire] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. Scrolls b - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of enchant armour {unknown} Potions c - 2 potions of curing {unknown} d - 3 potions of attraction {unknown} i - a potion of heal wounds {unknown} k - a potion of ambrosia {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Freeze Ice 76% 1d8 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. An adder and a rat come into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ..# #.# #.###.####### #r....†...... #@# #<# #.# ..# ...# ##### You could see a rat (asleep). Vanquished Creatures An adder (D:3) 3 endoplasms A hobgoblin (D:1) A quokka (D:2) A ball python (D:2) 4 bats 3 frilled lizards A giant cockroach (D:2) 5 goblins 3 kobolds A rat (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 497 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 883 | D:2 | Identified the +8 dagger of Chance {venom, rPois rN+ rCorr} 945 | D:2 | Identified the staff of Koef {*Corrode rPois rF+ Int+2 | Fire} 1191 | D:2 | Found a faded altar of an unknown god. 1459 | D:3 | Reached skill level 1 in Fighting 1459 | D:3 | Reached XP level 3. HP: 21/27 MP: 0/0 1459 | D:3 | Learned a level 1 spell: Freeze 1459 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic D:2: layout_loops_ring, basic_ecumenical_altar D:3: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 7 Armour: Robe || 5 Dodge: Dodged || 5