Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 1329587842478269835 9 code13 the Magician (level 2, -3/22 HPs) Began as a Djinni Conjurer on Jan 27, 2026. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (907 turns). code13 the Magician (Djinni Conjurer) Turns: 907, Time: 00:01:54 Health: -3/22 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 75 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of amnesia {unknown} d - a scroll of fog {unknown} h - a scroll of poison {unknown} Potions e - 2 potions of attraction {unknown} f - a potion of berserk rage {unknown} g - a potion of moonshine {unknown} Skills: + Level 0.6 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the ribbon worm. The ribbon worm is lightly wounded. (Press . to maintain the ray.) The frilled lizard hisses angrily. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 92% to hit) The searing ray misses the ribbon worm. (Press . to maintain the ray.) The ribbon worm bites you. The frilled lizard bites you. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm misses you. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You die... ######### #.......# #..l@...# #..w....# #.........# #.......#.# #.......# # #####.... ..... ...... You could see a ribbon worm (catching breath) and a frilled lizard. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 709 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 906 | D:2 | HP: 1/22 [frilled lizard (2)] 907 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, minmay_misc_feat_cross D:2: layout_rooms, basic_altar, uniq_jessica Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 15 Searing Ray || 6 Armour: Robe || 8 Dodge: Dodged || 3