Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 63675816391259219 14 code13 the Magician (level 2, -4/22 HPs) Began as a Djinni Conjurer on Jan 27, 2026. Slain by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (1282 turns). code13 the Magician (Djinni Conjurer) Turns: 1282, Time: 00:01:52 Health: -4/22 AC: 2 Str: 6 XL: 2 Next: 55% Gold: 47 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} f - a scroll of enchant weapon {unknown} h - a scroll of fog {unknown} i - a scroll of acquirement {unknown} Potions b - a potion of ambrosia {unknown} d - a potion of might {unknown} e - 2 potions of heal wounds {unknown} g - 3 potions of resistance {unknown} j - a potion of haste {unknown} k - 2 potions of curing {unknown} l - a potion of enlightenment {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray hits Sigmund! Sigmund is almost dead. Sigmund points at you and mumbles some strange words. You are confused. You stop channelling your searing ray. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * You're too confused to cast spells. You bump into the rock wall. Sigmund screams, "I am the angel of ZOT!!!" Sigmund attacks as he pursues you! Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You're too confused to move! You feel less confused. Something hits you! You die... ..#### #.....# ### #.....# # #.....# # #.....# #######+#.....####### ##.......####..<....# ##..)....# #.......+ ##.......# #.......# ##.......# #...@...# ##.......# #....{..# ##.......## ######.## .......)..# .# .######.#.# .# ÷# #.#.# .# .# #.#.# .# .######.#.##### .# ..............# .# There were no monsters in sight! Vanquished Creatures A giant cockroach (D:2) 4 jackals (D:1) 3 ball pythons 2 bats An endoplasm (D:1) 3 goblins A kobold (D:2) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 220 | D:1 | Reached XP level 2. HP: 2/22 MP: 0/0 1270 | D:2 | Noticed Sigmund 1282 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_ring, corexii_corridor_pit, nrook_uturn D:2: layout_basic, serial_shops, nicolae_shop_competitors_out_of_business, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 4