Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 141131484826177287 21 code13 the Magician (level 3, 15/26 HPs) Began as a Djinni Conjurer on Jan 27, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:46 (247 turns). code13 the Magician (Djinni Conjurer) Turns: 247, Time: 00:00:46 Health: 15/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 5 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 5 gold pieces. Inventory: Missiles d - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} f - 2 scrolls of fear {unknown} Potions c - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Poisonous Vapours Alch/Air 76% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the goblin! (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The searing ray hits the goblin. You kill the goblin! Robin of the Strong Arm comes into view. They are wielding a +0 spear. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0 helmet (84% to hit) The searing ray hits Robin. Robin is moderately wounded. (Press . to maintain the ray.) You hear a shout! Robin says, "Bow before me, strongest of all the hobgoblins!" The searing ray misses Robin. The searing ray hits Robin. Robin is severely wounded. Robin flexes a bicep menacingly. Robin barely misses you. The searing ray hits Robin! You kill Robin! You finish channelling your searing ray. A goblin comes into view. It is wielding a +0 club. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..........# #..........# ######..........# ................# ..##...........# ## #...........# .. #...........# #.##....######## #..@>.### #..$#### #.#) .. #. ## #g .. ## You could see a goblin. Vanquished Creatures Robin (D:2) A dart slug (D:1) A hobgoblin (D:2) A ball python (D:1) 2 bats (D:1) 2 frilled lizards 3 goblins (D:2) A kobold (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 197 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 215 | D:1 | You are sucked into a shaft and drop 1 floor! 242 | D:2 | Noticed Robin 246 | D:2 | Killed Robin 247 | D:2 | Reached XP level 3. HP: 15/26 MP: 0/0 247 | D:2 | Learned a level 1 spell: Poisonous Vapours 247 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic D:2: layout_basic, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 3 Dodge: Dodged || 2